feedback5 WE: the 整备区 rules of PRTS 卫戍协议/帮助 §手牌区 (GitHub #82, second part) — a full regular hand refuses every purchase and reward pick, also one whose copy would complete a merge at once ("当常规手牌区全满无空位时,玩家将无法执行使手牌溢出的操作" — "例如招募/购入等通常情况下会增加手牌的操作"; BWIKI 盟约 says the same with no exception; the reporter checked it in the official game), and a free regular slot pulls the 临时整备区 in at once ("常规手牌区出现空位时自动移入"): PlayerState._fillHandFromTemp runs in every recompute, the temp row right to left (the order it fills, [ASSUMED]) into the hand's free slots right to left — after a sale, a deployment from the hand, a merge that consumed hand copies, an item equipped / destroyed / used, a summon stack removed with its owner. invariants.js: temp holds pieces only while the hand is full. The client's refusal path follows (gameLogic.shopBlockReason: 整备区已满 on every card — a one-line change in a file the R5 split moves). Bots: a full hand never tries a purchase, an affordable third copy of a held pair sheds the weakest hand single first (never one of this prep), resolveTemp decides temp right to left. Tests: test/match/feedback5-hand.test.js; merge / hardening / playtest6-elite-to-board / economy / prep-bench / uiFixes updated to the rule. Docs: META §1 Hand, DESIGN §6, PLAYING §3, research 00-INDEX / 01 (the old "a merge-completing purchase is allowed" corrected). Golden: 3 match scenarios moved (coop2-NORMAL-3, solo-HARD-9-boosted, coop2-ABYSS-10-boosted — bot seats that reached a full hand: the merge-completing purchase refused or a single shed first, temp pieces moving in by themselves); every battle digest unchanged

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sganggs committed 2026-10-05 18:17:08 +08:00
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@@ -7,7 +7,7 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { GEO, PHASE } from '../../shared/constants.js';
import { makeMatch, give, giveItem, legalTileFor, chessOfTier } from './harness.js';
import { DATA, makeMatch, give, giveItem, legalTileFor, chessOfTier } from './harness.js';
const MELEE = (c) => c.position === 'MELEE' && c.profession === 'TANK';
@@ -98,7 +98,12 @@ test("PR #129 review: moving a hand piece to another slot is a scout change (x f
b.recompute();
const id = chessOfTier(1, MELEE).find((x) => m.pool.has(x));
const a = give(m, b, id, 'hand', 0);
// a full hand (distinct plain equipment: nothing merges), so the temp piece stays in temp — a free hand slot would pull
// it in (PRTS 卫戍协议/帮助 §手牌区 "常规手牌区出现空位时自动移入")
const plain = Object.values(DATA.items).filter((i) => i.itemType === 'EQUIP' && !i.isGolden && i.kind === 'passive').map((i) => i.itemId ?? i.id);
for (let i = 1; i < b.hand.length; i++) b.hand[i] = b.newPiece('item', plain[i]);
const c = give(m, b, id, 'temp', 0); // 临时整备区: PRTS 帮助把它算进手牌区,一起侦察
assert.ok(b.temp.includes(c));
assert.deepEqual(m.handle('p_0', { t: 'g.watch', fieldId: 'n:p_1' }), { ok: true });
const first = h.lastTo('p_0', 'm.field');