feedback1 integrate: WM 野鬃 S2 pushes along her facing; 琳琅诗怀雅 S3 coins radial
# Conflicts: # docs/SIM.md
This commit is contained in:
commit
da0aa28d5f
8 files changed
+251
-22
No files matched your search
@@ -1804,10 +1804,12 @@ export class Battle {
|
||||
/**
|
||||
* Push enemy `e` with 力度 `force` (PRTS 推与拉 §推力): the official distance of its 受力等级 (constants.js PUSH_TILES:
|
||||
* a 中力 push moves a weight-1 enemy 1.7 tiles, a weight-2 one 0.44, weight 3 0.12, weight ≥ 4 not at all). Radial
|
||||
* (the default: away from `from`, the pusher's centre — "沿着干员向自身中心点的射线方向") or directional (`dir` = the
|
||||
* pusher's direction {x, y}: 推击手, "朝部署方向" / "向前推开"); a directional push on a target more than 45° off `dir`
|
||||
* or nearer than 0.25 tile becomes radial with 受力等级 −2 ("特殊修正"). `fixed` waives both corrections (PRTS 圣聆初雪 S1
|
||||
* 备注 "不会因角度过大或距离过近而变化方向与力度"); `fixedAngle` only the angle one (PRTS 见行者 S2 备注 "不会因为角度过大
|
||||
* (the default: away from `from`, the pusher's centre — "沿着干员向自身中心点的射线方向"; the client's buff template
|
||||
* knockback[relative]: 琳琅诗怀雅 S3, 山 S3, 莫斯提马 S3) or directional (`dir` = the pusher's direction {x, y}; template
|
||||
* knockback[dir], Knockback {_useSourceDirection: true, _decreaseForceLevelWhenNotInDirection: 2}: 推击手, 野鬃 S2
|
||||
* "往攻击方向"); a directional push on a target more than 45° off `dir` or nearer than 0.25 tile becomes radial with
|
||||
* 受力等级 −2 ("特殊修正"). `fixed` waives both corrections (圣聆初雪 S1 "朝部署方向": KnockBackWithCharacterDirection,
|
||||
* PRTS 备注 "不会因角度过大或距离过近而变化方向与力度"); `fixedAngle` only the angle one (PRTS 见行者 S2 备注 "不会因为角度过大
|
||||
* 而改变推动的方向或削减力度" — the < 0.25 tile rule still applies). `inward` = a radial push towards `from` (薄绿 S2's "拖拽", PRTS 备注 "实际为
|
||||
* 反方向(指向薄绿方向)的推开"), never nearer than PULL_STOP_RADIUS to its centre [ASSUMED: "至面前"]. `effect` = a 特效
|
||||
* push (PRTS 推与拉: one frame less of travel than a 弹道 push — constants.js PUSH_TILES_EFFECT / PUSH_EFFECT_SKILLS).
|
||||
|
||||
Reference in new issue
Block a user