feedback5 R2: docs and comments follow the split — DESIGN §2 and META list server/match/match/ and server/match/player/ (the classes: constructor + method install), research 09 / 11 name the new homes (Match.watch in match/watch.js, the settle in match/settle.js, the facing changes in player/placement.js / items.js), code comments that pointed at moved code say where it lives now (shared constants, client bandDraft / observe / result / hud / teamPanel / underframe / game-mock, test comments); .git-blame-ignore-revs lists the two pure-move commits. DESIGN §17–§23 history citations, the "before" column and the proposal of research 11, tools/build-data.mjs (Match.js still exports BAND_TURN_SECONDS) and public/js/ui/gameLogic.js (in the client stream R5) are left as they are
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@@ -2,7 +2,7 @@
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// 2 the own LP drops live while the own battle's enemies enter the blue gate — pendingLoss / liveLp (the settle
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// rule min(lpCapPerRound, counted leaks), reset when the settled m.private lands, 联防中 during 联防), the team
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// panel rows (rowLp: own live value, teammates' m.public players[].pendingLp), the LP tower's −N tick, and the
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// server's pendingLp (server/match/Match.js _pendingLpView)
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// server's pendingLp (server/match/match/views.js _pendingLpView)
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// 3 the temp overflow row (临时整备区): the ready button's visible reason, the row's frame geometry (tempRowFrame)
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// 8 the operator's own effect (特质 / garrison) right under the detail card's header (CHESS_SECTIONS, rendered order)
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// 9 no spinning busy indicators next to texts: no wait / progress cursors, the button's busy bar instead of a
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