feedback5 R2: docs and comments follow the split — DESIGN §2 and META list server/match/match/ and server/match/player/ (the classes: constructor + method install), research 09 / 11 name the new homes (Match.watch in match/watch.js, the settle in match/settle.js, the facing changes in player/placement.js / items.js), code comments that pointed at moved code say where it lives now (shared constants, client bandDraft / observe / result / hud / teamPanel / underframe / game-mock, test comments); .git-blame-ignore-revs lists the two pure-move commits. DESIGN §17–§23 history citations, the "before" column and the proposal of research 11, tools/build-data.mjs (Match.js still exports BAND_TURN_SECONDS) and public/js/ui/gameLogic.js (in the client stream R5) are left as they are

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// Player report after 0.1.0, client part: "隐藏boss还没打就出了造成50%伤害播报". Besides the server's share (fixed in
// server/match/Match.js, test/match/bosshit-ticker.test.js) the ticker strip plays its queue in order, TICKER_MS (5.2 s)
// server/match/match/bossRounds.js, test/match/bosshit-ticker.test.js) the ticker strip plays its queue in order, TICKER_MS (5.2 s)
// per line and up to QUEUE_MAX (4) lines behind: in a headless-Chrome run the Final Assault's "超过20%" / "超过80%"
// lines played 2–8 s into the Hidden Core with its leader at 96 % / 53 %. A leader-damage line (BOSS_HIT) now plays
// only during the round it came in, and a player's newer BOSS_HIT line of the round supersedes their older one, queued