feedback5 R2: docs and comments follow the split — DESIGN §2 and META list server/match/match/ and server/match/player/ (the classes: constructor + method install), research 09 / 11 name the new homes (Match.watch in match/watch.js, the settle in match/settle.js, the facing changes in player/placement.js / items.js), code comments that pointed at moved code say where it lives now (shared constants, client bandDraft / observe / result / hud / teamPanel / underframe / game-mock, test comments); .git-blame-ignore-revs lists the two pure-move commits. DESIGN §17–§23 history citations, the "before" column and the proposal of research 11, tools/build-data.mjs (Match.js still exports BAND_TURN_SECONDS) and public/js/ui/gameLogic.js (in the client stream R5) are left as they are

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// Live operator stats (user playtest #4 item 7 — the detail card showed the fixed record numbers): g.unitStats answers
// m.unitStats { seq, round, units } with the stats every unit of the player's board starts its next battle with — the
// real battle input (equipment, bonds / layers, 特质, band and 机变 effects, the onBattleStart meta) built into a Battle
// that is started and read, never stepped (server/match/Match.js unitStats); the shape is shared/protocol.js
// that is started and read, never stepped (server/match/match/intents.js unitStats); the shape is shared/protocol.js
// unitStatsEntry (also the browser runner's live battle stats, test/match/runner.test.js). The preview changes nothing
// of the match.
import { test } from 'node:test';