feedback5 R2: docs and comments follow the split — DESIGN §2 and META list server/match/match/ and server/match/player/ (the classes: constructor + method install), research 09 / 11 name the new homes (Match.watch in match/watch.js, the settle in match/settle.js, the facing changes in player/placement.js / items.js), code comments that pointed at moved code say where it lives now (shared constants, client bandDraft / observe / result / hud / teamPanel / underframe / game-mock, test comments); .git-blame-ignore-revs lists the two pure-move commits. DESIGN §17–§23 history citations, the "before" column and the proposal of research 11, tools/build-data.mjs (Match.js still exports BAND_TURN_SECONDS) and public/js/ui/gameLogic.js (in the client stream R5) are left as they are
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// User playtest #6 follow-up — a merge's elite goes to the board when it consumed a deployed copy. The user (first-hand,
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// official game): "官方就是合成精锐时,如果消耗了场上的干员,精锐会出现在场上那个位置". PRTS 卫戍协议/帮助 §干员的获得与精锐化:
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// "不获得第3名干员,销毁已有的2名初始干员,发送1名【精锐】状态的该干员至手牌区(若消耗已部署至作战区的干员,则发送至作战区
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// 对应位置)". Remake (server/match/PlayerState.js _mergeChess, board.js mergeTile): the elite takes the tile and facing of the
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// 对应位置)". Remake (server/match/player/acquire.js _mergeChess, board.js mergeTile): the elite takes the tile and facing of the
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// consumed copy that deploys first (row desc, col asc — [ASSUMED] when several stood on the board); a 突变细胞 carrier is
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// destroyed before its gain, so its tile never counts; with no deployed copy it goes to the hand (overflow temp).
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// Equipment returns to the hand ("干员晋级后已配发装备会回收至整备区"), the copies' summons are removed and the elite on
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