feedback5 R2: docs and comments follow the split — DESIGN §2 and META list server/match/match/ and server/match/player/ (the classes: constructor + method install), research 09 / 11 name the new homes (Match.watch in match/watch.js, the settle in match/settle.js, the facing changes in player/placement.js / items.js), code comments that pointed at moved code say where it lives now (shared constants, client bandDraft / observe / result / hud / teamPanel / underframe / game-mock, test comments); .git-blame-ignore-revs lists the two pure-move commits. DESIGN §17–§23 history citations, the "before" column and the proposal of research 11, tools/build-data.mjs (Match.js still exports BAND_TURN_SECONDS) and public/js/ui/gameLogic.js (in the client stream R5) are left as they are

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// the verdict then came from the pool after the final b.result, whose per-player damage is rounded: rounding up
// emptied the dust → 胜利 (what the user saw), rounding down → 失败.
//
// Now (sim/constants.js BOSS_POOL_MIN_HP, finalAssault.js SharedBossPool, sim/spec.js LocalBossPool, Match.js): a pool
// Now (sim/constants.js BOSS_POOL_MIN_HP, finalAssault.js SharedBossPool, sim/spec.js LocalBossPool, match/reports.js): a pool
// never holds less than 1 HP (the hit that would leave less takes the rest; a browser pool reading below 1 is 0), so
// the leader dies on every field as soon as the pool shows 0 and the fight ends; the first end condition the server
// registers decides the verdict (pool 0 → victory, team LP 0 → defeat: PRTS 卫戍协议:盟约 下半 "…使目标生命值扣除至0,