feedback5 R2: docs and comments follow the split — DESIGN §2 and META list server/match/match/ and server/match/player/ (the classes: constructor + method install), research 09 / 11 name the new homes (Match.watch in match/watch.js, the settle in match/settle.js, the facing changes in player/placement.js / items.js), code comments that pointed at moved code say where it lives now (shared constants, client bandDraft / observe / result / hud / teamPanel / underframe / game-mock, test comments); .git-blame-ignore-revs lists the two pure-move commits. DESIGN §17–§23 history citations, the "before" column and the proposal of research 11, tools/build-data.mjs (Match.js still exports BAND_TURN_SECONDS) and public/js/ui/gameLogic.js (in the client stream R5) are left as they are
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@@ -135,7 +135,7 @@ export function tempRowFrame(a, b, { labelW = 0, gap = 8, vw = Infinity } = {})
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}
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/**
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* What the temp row's label says will happen to its pieces (server/match/PlayerState.js tempDue): a piece is resolved
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* What the temp row's label says will happen to its pieces (server/match/player/basics.js tempDue): a piece is resolved
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* at the end of the first prep in which the player can act on it. Not ready (or outside PREP): at the end of this / the
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* coming prep, and 准备就绪 waits for the row to be cleared. Ready in PREP: Ready is refused while the row holds pieces,
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* so whatever lies there arrived after it — kept through the NEXT prep (cancelling Ready makes it due at this one).
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