feedback5 R2: docs and comments follow the split — DESIGN §2 and META list server/match/match/ and server/match/player/ (the classes: constructor + method install), research 09 / 11 name the new homes (Match.watch in match/watch.js, the settle in match/settle.js, the facing changes in player/placement.js / items.js), code comments that pointed at moved code say where it lives now (shared constants, client bandDraft / observe / result / hud / teamPanel / underframe / game-mock, test comments); .git-blame-ignore-revs lists the two pure-move commits. DESIGN §17–§23 history citations, the "before" column and the proposal of research 11, tools/build-data.mjs (Match.js still exports BAND_TURN_SECONDS) and public/js/ui/gameLogic.js (in the client stream R5) are left as they are

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sganggs committed 2026-10-05 17:18:22 +08:00
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// watches that player's field at once.
// Live LP (user playtest #3 item 2): during a normal round's battle each row's tower shows lp − the loss that player's
// leaks so far will cost (red, −N): the own row the top bar's live value (`self`, ui/hud.js liveLp), a teammate's row
// m.public players[].pendingLp (server/match/Match.js, ~1 Hz). 联防 (user playtest #6 item 7): a leaker's row adds the
// m.public players[].pendingLp (server/match/match/views.js, ~1 Hz). 联防 (user playtest #6 item 7): a leaker's row adds the
// runner tag ×N — its enemies still standing on the 联防 field, uncapped and live (falling as the helpers kill them,
// rising when one splits) — next to lp − min(lpCapPerRound, N): the own row the top bar's value, a teammate's row the
// local 联防 replica's count while it is on screen (`uniteLocal`: the battle runner's state().uniteLeft, the same battle