Playtest #4 fixes: tile picking, knocked-down state, element gauges, draft timer, live stats, shop items, drones, 赫默, 炎佑, UI flash

- #1 picking by the tile under the pointer (prep, battle, pen, equipment drops); the dragged model stays
  under the pointer (mouse and touch); pixel probe removed; phone ghost-click on the underframe fixed
- #2 two-tap confirm on 机变 cards (like the shop)
- #3 a 同盟 room with one human is untimed like 独立模拟 (no countdown outside battles)
- #4 strategy draft: one synced countdown, 30 s per human turn, timeout takes the highlighted band
- #5 special 维式重锤 (4) and 突变细胞 no longer sold; item card shows where they come from
- #6 operator skill-mode sounds no longer play on normal attacks (纯烬艾雅法拉 and 55 others)
- #7 detail card shows live battle stats and the prep-time battle-start stats (g.unitStats)
- #8 official element gauges on units; burst cooldown (阻回) per PRTS
- #9 knocked-down operators stay on their tile with a redeploy countdown ring
- #10 drone behaviour per PRTS (暴鸰, 先兆者 shells, 黑云, 萨科塔之眼)
- #11 赫默's drone only from her skill; placeable summons limited to talent tokens
- #12 炎佑 stays where it is with no enemies; 祛恶之焰 as a continuous channel
- #13 the occasional giant bond icon (loading texture scaled ×46) fixed
- docs (DESIGN §18), recordings, data and tests updated (2467 unit tests, all browser suites green)
This commit is contained in:
sganggs committed 2026-09-30 05:35:45 +08:00
1 parent 0aba602ecf
commit d4f868cd19
107 files changed
+4510 -1653

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@@ -542,7 +542,9 @@ describe('real server + real browsers', { skip: !ENABLED && 'set SP_REAL_E2E=1 (
const s = await c.st();
if (s.phase === 'SP_DRAFT' && s.sp?.turn === s.me && (await c.exists('.spcard.is-pickable'))) {
if (!seen.has(`sp-shot-${s.round}`)) { seen.add(`sp-shot-${s.round}`); await sleep(500); await c.shot(`sp-r${s.round}-${c.label}`); }
// two taps (user playtest #4 item 2): select, then tap the selected card again
await c.click('.spcard.is-pickable');
await c.click('.spcard.is-armed');
await c.waitFor((x) => x.sp?.turn !== x.me || x.phase !== 'SP_DRAFT', 'sp pick', 8000);
spPicked += 1;
c.note(`机变 picked (round ${s.round})`);