Playtest #4 fixes: tile picking, knocked-down state, element gauges, draft timer, live stats, shop items, drones, 赫默, 炎佑, UI flash
- #1 picking by the tile under the pointer (prep, battle, pen, equipment drops); the dragged model stays under the pointer (mouse and touch); pixel probe removed; phone ghost-click on the underframe fixed - #2 two-tap confirm on 机变 cards (like the shop) - #3 a 同盟 room with one human is untimed like 独立模拟 (no countdown outside battles) - #4 strategy draft: one synced countdown, 30 s per human turn, timeout takes the highlighted band - #5 special 维式重锤 (4) and 突变细胞 no longer sold; item card shows where they come from - #6 operator skill-mode sounds no longer play on normal attacks (纯烬艾雅法拉 and 55 others) - #7 detail card shows live battle stats and the prep-time battle-start stats (g.unitStats) - #8 official element gauges on units; burst cooldown (阻回) per PRTS - #9 knocked-down operators stay on their tile with a redeploy countdown ring - #10 drone behaviour per PRTS (暴鸰, 先兆者 shells, 黑云, 萨科塔之眼) - #11 赫默's drone only from her skill; placeable summons limited to talent tokens - #12 炎佑 stays where it is with no enemies; 祛恶之焰 as a continuous channel - #13 the occasional giant bond icon (loading texture scaled ×46) fixed - docs (DESIGN §18), recordings, data and tests updated (2467 unit tests, all browser suites green)
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@@ -44,6 +44,16 @@ export function flattenBlackboard(bb) {
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const num = (v, d = 0) => (typeof v === 'number' && Number.isFinite(v) ? v : (typeof v === 'string' && v.trim() !== '' && Number.isFinite(+v) ? +v : d));
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/**
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* Is an items.json record a shop item — what the 调度中心 item slot, the 道具补给 / 机密商店 cards and the "random
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* item" pools (pool_equip_normal …) draw from: a normal EQUIP item with a tier, neither hidden by the official shop
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* table (`hideInShop`: the Arts) nor one of the effect-only items build-data marks `shopExcluded` (the special
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* 维式重锤 of 维多利亚 / 洛洛, 突变细胞 — tools/build-data.mjs SHOP_EXCLUDED_ITEMS).
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*/
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export function isShopItem(it) {
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return !!it && typeof it === 'object' && !it.isGolden && !it.hideInShop && !it.shopExcluded && it.itemType === 'EQUIP' && Number.isInteger(it.tier);
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}
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function toArrayOfPairs(grid) {
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if (!Array.isArray(grid)) return null;
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const out = [];
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