Playtest #4 fixes: tile picking, knocked-down state, element gauges, draft timer, live stats, shop items, drones, 赫默, 炎佑, UI flash

- #1 picking by the tile under the pointer (prep, battle, pen, equipment drops); the dragged model stays
  under the pointer (mouse and touch); pixel probe removed; phone ghost-click on the underframe fixed
- #2 two-tap confirm on 机变 cards (like the shop)
- #3 a 同盟 room with one human is untimed like 独立模拟 (no countdown outside battles)
- #4 strategy draft: one synced countdown, 30 s per human turn, timeout takes the highlighted band
- #5 special 维式重锤 (4) and 突变细胞 no longer sold; item card shows where they come from
- #6 operator skill-mode sounds no longer play on normal attacks (纯烬艾雅法拉 and 55 others)
- #7 detail card shows live battle stats and the prep-time battle-start stats (g.unitStats)
- #8 official element gauges on units; burst cooldown (阻回) per PRTS
- #9 knocked-down operators stay on their tile with a redeploy countdown ring
- #10 drone behaviour per PRTS (暴鸰, 先兆者 shells, 黑云, 萨科塔之眼)
- #11 赫默's drone only from her skill; placeable summons limited to talent tokens
- #12 炎佑 stays where it is with no enemies; 祛恶之焰 as a continuous channel
- #13 the occasional giant bond icon (loading texture scaled ×46) fixed
- docs (DESIGN §18), recordings, data and tests updated (2467 unit tests, all browser suites green)
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sganggs committed 2026-09-30 05:35:45 +08:00
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commit d4f868cd19
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@@ -316,10 +316,9 @@
font-size: .8em; font-weight: 700; color: var(--text-on-mint); background: var(--mint-500); border-radius: 1em;
}
/* Untimed phases (user playtest #11: the official 独立模拟 shows no countdown outside combat — the server sends
deadline 0 for them, Match.soloUntimed): ui/components.js Countdown renders its "无倒计时" placeholder ("--" digits +
COUNTDOWN label), which reads as a timer — it is not shown at all. (Owner of components.js: returning null there
for a missing deadline makes this rule a no-op.) */
/* Untimed phases (user playtest #11 / #4 item 3: the official 独立模拟 shows no countdown outside combat — the server
sends deadline 0 for them, Match.soloUntimed): ui/components.js Countdown now renders nothing without a deadline;
this rule stays as a safety net for the old "无倒计时" placeholder ("--" digits + COUNTDOWN label). */
.countdown[aria-label="无倒计时"] { display: none; }
/* the app screens behind the overlay do not need to animate */