Playtest #4 fixes: tile picking, knocked-down state, element gauges, draft timer, live stats, shop items, drones, 赫默, 炎佑, UI flash
- #1 picking by the tile under the pointer (prep, battle, pen, equipment drops); the dragged model stays under the pointer (mouse and touch); pixel probe removed; phone ghost-click on the underframe fixed - #2 two-tap confirm on 机变 cards (like the shop) - #3 a 同盟 room with one human is untimed like 独立模拟 (no countdown outside battles) - #4 strategy draft: one synced countdown, 30 s per human turn, timeout takes the highlighted band - #5 special 维式重锤 (4) and 突变细胞 no longer sold; item card shows where they come from - #6 operator skill-mode sounds no longer play on normal attacks (纯烬艾雅法拉 and 55 others) - #7 detail card shows live battle stats and the prep-time battle-start stats (g.unitStats) - #8 official element gauges on units; burst cooldown (阻回) per PRTS - #9 knocked-down operators stay on their tile with a redeploy countdown ring - #10 drone behaviour per PRTS (暴鸰, 先兆者 shells, 黑云, 萨科塔之眼) - #11 赫默's drone only from her skill; placeable summons limited to talent tokens - #12 炎佑 stays where it is with no enemies; 祛恶之焰 as a continuous channel - #13 the occasional giant bond icon (loading texture scaled ×46) fixed - docs (DESIGN §18), recordings, data and tests updated (2467 unit tests, all browser suites green)
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@@ -149,6 +149,10 @@ All paths are URL paths relative to the site root, for example `/assets/char/ava
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units: { [charId|tokenId|enemyId]: { attack?, hit?, skill?, skills?: {[skillIndex]: url}, die?, born? } }
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}
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},
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// units' attack / hit (tools/assets/audio.mjs pickUnitSfx): operators get normal-mode banks only — the plain
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// `attack` / `combat` ability first, never a bank holding a skill-mode file (`_d` / `_h` / `_s`; the normal attack's end
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// in `_n`) — with their own projectile banks (ON_PROJECTILE_BORN / _HIT.projectile_chr_<name>) as fallbacks
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// (DESIGN §18.4: 纯烬艾雅法拉's S3 impact used to be her `hit`); enemies and tokens take the first attack-like bank
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fonts: { css: '/fonts/fonts.css', faces: { [name]: { family, weight, woff2?, original } } }
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}
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```
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