0.2.5-dev: official battlefield scenes on the 3D board — a local fetch / extract step for the season scene bundles, per-field scene rendering with the metal board as fallback, the full bundle can include the extracted scenes and setup can fetch them (--scenes); nothing official is stored in the repository (PR #533 by @andrew05060414, ported; the owner's decision of 2026-10-12); golden: unchanged
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@@ -11,6 +11,9 @@ public/assets/
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public/fonts/
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# tools/local-extract/extract.py → public/assets/local/** and this per-machine manifest
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# (optional: the client and the tests work without it; docs/DEPLOY.md §6 lists what falls back)
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# Battlefield scenes (0.2.5): extracted files live under public/assets/local/scene/ (already ignored by
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# public/assets/ above). Downloaded bundles live in .cache/official-scenes/ (already ignored by .cache/ below).
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# The repository never stores those official files.
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data/local-assets.json
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# download caches, upstream tables, ledgers, reports, setup state
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.cache/
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