feedback2: WA review wording — DESIGN §22.1 says only the model choice is unchanged for enemies and summons, the held idle frame is an [ASSUMED] look, the knocked-down pose keeps a Back skeleton's own Die clip
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@@ -26,7 +26,7 @@
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// Knocked-out operators (user playtest #4 item 9, b.snap `down`): `setDown([id, respawnAt, respawnTime, state, row,
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// col])` keeps a dead operator on the tile it lies on (row / col: where it fell, or its home — sim Battle._layBody,
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// player report F5 after 0.1.0) in its knocked-down pose — the Spine Die clip played once and held on its last
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// frame (the collapsed / kneeling pose with closed eyes; the Front model's for one facing UP, see above), slightly
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// frame (the collapsed / kneeling pose with closed eyes; the Front model's for one facing UP unless its Back skeleton has its own Die clip, see above), slightly
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// greyed — with a redeploy ring above its head:
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// a dark disc, a mint arc filling as the respawn timer runs and the seconds left; once the timer is done and it still
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// waits, a full amber ring with "DP" (not enough DP) or a red ring with "!" (its tile is taken). `onDeploy` (the
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