feedback5 WE2: 黍 S3's TRY_SEARCH_ALLY_SKILL becomes SKILL_RANGE + allies in the data, her kit override goes (#17)
tools/build-data.mjs TRIGGER_ALLY_RULES (PRTS 特殊策略 "技能范围内存在可治疗的我方单位时释放技能") writes the row as the engine's SKILL_RANGE on the skill range with allies: true; simdata normalizeSkill passes allies into the def's trigger (skills.js reads trigger.allies). Regenerated offline: 9 paths, the S3 trigger of 黍's three forms. op-shu.js no longer sets the trigger. Golden: no scenario moved.
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@@ -50,9 +50,9 @@
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// a tile at a Manhattan distance ≥ max_distance from it, it is put back on that tile's centre (unblocked, its route
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// re-planned from there; waypoints already passed stay passed), stealth or 无敌 notwithstanding; a 消失 (hidden) enemy loses
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// its mark and every mark ends with the skill (the client attaches it to shu_s_3). No enemy of the mode holds
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// 免疫传送 (data otherImmunities). Trigger: the data rule is TRY_SEARCH_ALLY_SKILL (her own row, PRTS "技能范围内存在可治疗的
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// 我方单位时释放技能"), which the engine does not know (an unknown rule acts as DEFAULT): this kit maps it onto the engine's
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// SKILL_RANGE + `allies` on x-2 (an injured, healable allied unit of the skill range, herself included; 古米 S1's option).
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// 免疫传送 (data otherImmunities). Trigger: the data's — her own row TRY_SEARCH_ALLY_SKILL (PRTS "技能范围内存在可治疗的我方
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// 单位时释放技能"), which tools/build-data.mjs (TRIGGER_ALLY_RULES) writes as the engine's SKILL_RANGE + `allies` on the
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// skill range x-2 (an injured, healable allied unit there, herself included; 古米 S1's option).
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import { num, traitBb, skillRec, batMod, up, giveSp } from '../shared/tier1.js';
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import { COLS } from '../../../constants.js';
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@@ -164,7 +164,6 @@ export default {
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},
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[S3]: {
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kind: 'duration',
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trigger: { rule: 'SKILL_RANGE', grid: g3, allies: true },
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mods: { atkPct: num(b3.atk) },
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targeting: { rangeGrid: g3 },
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onStart({ unit }) { unit.mem.shuMarks = new Map(); },
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@@ -136,7 +136,8 @@ export function normalizeSkill(rec) {
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initSp: Math.max(0, num(s.initSp, 0)),
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maxCharges: Math.max(1, num(s.maxChargeTime ?? s.maxCharges ?? s.charges, 1)),
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rangeGrid: toArrayOfPairs(s.rangeGrid),
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trigger: { rule, grid: trigGrid },
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// `allies` (data: an ally row, tools/build-data.mjs TRIGGER_ALLY_RULES — 黍 S3) — skills.js `trigger.allies`
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trigger: typeof trig === 'object' && trig.allies === true ? { rule, grid: trigGrid, allies: true } : { rule, grid: trigGrid },
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kind: s.kind ?? null,
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bb,
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description: s.description ?? s.desc ?? '',
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