feedback5 WE2: 黍 S3's TRY_SEARCH_ALLY_SKILL becomes SKILL_RANGE + allies in the data, her kit override goes (#17)
tools/build-data.mjs TRIGGER_ALLY_RULES (PRTS 特殊策略 "技能范围内存在可治疗的我方单位时释放技能") writes the row as the engine's SKILL_RANGE on the skill range with allies: true; simdata normalizeSkill passes allies into the def's trigger (skills.js reads trigger.allies). Regenerated offline: 9 paths, the S3 trigger of 黍's three forms. op-shu.js no longer sets the trigger. Golden: no scenario moved.
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@@ -193,7 +193,7 @@ Top level: `{ season, seasonName, modes, economy, lpCapPerRound, bossOvertimeAft
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| `bb`, `bbStr` | `{"atk":1,"base_attack_time":-0.3,"attack@trigger_time":14}` | kit input (DESIGN §5.6) |
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| `rangeId`, `rangeGrid` | `null` | skill range override |
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| `prefabId`, `overrideTokenKey` | | |
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| `trigger` | `{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null}` | auto-cast rule (the official 技能策略, PRTS 卫戍协议/帮助 §作战阶段 技能操作; §2.2). `rule` ∈ `DEFAULT` (basic strategy), `SKILL_RANGE` (a MANUAL skill with a 技能范围 of its own: `customRangeGrid` = its `rangeGrid`, `rawRule` `DEFAULT` — no official row), `ACTIVE_RANGE` (the owner's deliberate deviation of 2026-10-05: a MANUAL skill on the basic strategy — 深巡 S2's deviation included — or on the `SEARCH` row whose attack range while it runs strictly contains the operator's own range: `customRangeGrid` = that running range, `rawRule` the official row, `DEFAULT` / `SEARCH` / 深巡's `TAKE_DAMAGE`), `TAKE_DAMAGE` (every MANUAL 重装 skill but seven: 深巡 / 雷蛇 S2, 号角 S2 / S3 and 灰毫 S1 / S2 are `DEFAULT` with `rawRule` `TAKE_DAMAGE` — a deliberate deviation, `tools/build-data.mjs TRIGGER_DEVIATIONS`, DESIGN §21.29; 深巡 S2 then `ACTIVE_RANGE` on its 3-2 — and 余 S2 is `SKILL_RANGE` with `rawRule` `TAKE_DAMAGE` and `customRangeGrid` its x-1, DESIGN §22.10), `SP_FULL` (official `ALWAYS`: 执旗手 / 战术家 / 吟游者 MANUAL skills), `CUSTOM_RANGE` (official `CUSTOM_RANGE_SEARCH_ENEMY`, uses `customRangeGrid`), `SEARCH` (解放者 / 阵法术师 MANUAL skills, 安洁莉娜 S2/S3 — but those whose running range is larger, `ACTIVE_RANGE`: 薄绿 S1, 蜜蜡 S1, 卡涅利安 S3, 玛恩纳 S2, 安洁莉娜 S3), `MLYSS_WTRMAN` (缪尔赛思), `GDGLOW_SKILL_2` (荒芜拉普兰德, 纯烬艾雅法拉 S3: "全场存在可选目标时释放技能"). |
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| `trigger` | `{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null}` | auto-cast rule (the official 技能策略, PRTS 卫戍协议/帮助 §作战阶段 技能操作; §2.2). `rule` ∈ `DEFAULT` (basic strategy), `SKILL_RANGE` (a MANUAL skill with a 技能范围 of its own: `customRangeGrid` = its `rangeGrid`, `rawRule` `DEFAULT` — no official row), `ACTIVE_RANGE` (the owner's deliberate deviation of 2026-10-05: a MANUAL skill on the basic strategy — 深巡 S2's deviation included — or on the `SEARCH` row whose attack range while it runs strictly contains the operator's own range: `customRangeGrid` = that running range, `rawRule` the official row, `DEFAULT` / `SEARCH` / 深巡's `TAKE_DAMAGE`), `TAKE_DAMAGE` (every MANUAL 重装 skill but seven: 深巡 / 雷蛇 S2, 号角 S2 / S3 and 灰毫 S1 / S2 are `DEFAULT` with `rawRule` `TAKE_DAMAGE` — a deliberate deviation, `tools/build-data.mjs TRIGGER_DEVIATIONS`, DESIGN §21.29; 深巡 S2 then `ACTIVE_RANGE` on its 3-2 — and 余 S2 is `SKILL_RANGE` with `rawRule` `TAKE_DAMAGE` and `customRangeGrid` its x-1, DESIGN §22.10), `SP_FULL` (official `ALWAYS`: 执旗手 / 战术家 / 吟游者 MANUAL skills), `CUSTOM_RANGE` (official `CUSTOM_RANGE_SEARCH_ENEMY`, uses `customRangeGrid`), `SEARCH` (解放者 / 阵法术师 MANUAL skills, 安洁莉娜 S2/S3 — but those whose running range is larger, `ACTIVE_RANGE`: 薄绿 S1, 蜜蜡 S1, 卡涅利安 S3, 玛恩纳 S2, 安洁莉娜 S3), `MLYSS_WTRMAN` (缪尔赛思), `GDGLOW_SKILL_2` (荒芜拉普兰德, 纯烬艾雅法拉 S3: "全场存在可选目标时释放技能"). `allies: true` (only then present): an ally row the engine plays as one of its rules on an injured, healable ally of `customRangeGrid` — 黍 S3 (data/backups.json): official `TRY_SEARCH_ALLY_SKILL` ("技能范围内存在可治疗的我方单位时释放技能") → `SKILL_RANGE` on its x-2 (`tools/build-data.mjs TRIGGER_ALLY_RULES`). |
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### 2.1 Combat classification heuristic (`dmgType` / `attackKind` / `projectile` / `canHitFly`)
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- `dmgType`: MEDIC (except `incantationmedic`) and `bard` → `heal`; trait text containing 法术伤害 or profession CASTER → `arts`; else `phys`.
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