fix(sim): keep Wisdel shadows off the boss bench (#557)
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@@ -704,3 +704,15 @@ default skill is S2, which is the skill this correction changes.
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| 耶拉 was on the pre-change lineup; that seat is then eliminated and the stored lineup is empty | `solo-ABYSS-1`: defeat at round 13 → eliminated at round 12, team LP 0 → null. The pre-change lineup had 耶拉 `3_20_a` and 至简 `3_13_a`. First divergence round 8: LP 27 → 18, killed 19 → 10, leaks 0 → 9. `coop4-ABYSS-7`: still a defeat at round 13, team LP 0, boss pool 4821366 → 3417504. ai_1 is eliminated at round 13; the pre-change lineup had 至简 `3_13_a` and 耶拉 `3_20_a`. First divergence round 8: ai_1 LP 19 → 20, killed 2 → 3, leaks 7 → 6. ai_0's lineup also changes and has no funnel chess id before or after |
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| 耶拉 plus other funnel operators, lineup unchanged, same victory and the same team LP 130 | `coop4-FUNNY-6`: ai_0 耶拉 `3_20_a`, ai_1 荒芜拉普兰德 `6_18_a`, ai_3 洛洛 `2_10_a`. First divergence round 11, ai_0's kjeragShip layers 26 → 23 |
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| No 耶拉 on the final lineup. The diverging round's pieces and skill choice are not stored | `coop2-NORMAL-1-coverage-standins`: still a defeat, team LP 0, boss pool 25040 unchanged. ai_0's final lineup includes 荒芜拉普兰德 `6_18_a`. First divergence round 7, the other seat's miraShip layer 5 → 6. `coop2-NORMAL-14-standins`: victory, team LP 31 → 40 (ai_0 LP 13 → 22). Neither final lineup contains a funnel chess id. First divergence round 10 bond layers (raidShip 26 → 28, steadShip 16 → 18); that round's board hash is unchanged |
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### 30.31 魂灵之影 excludes the boss-field bench (#557)
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The boss/hidden simulation rect includes rows 0–1, the mapped hand and temporary bench. `shadowTile` previously
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accepted their buildable terrain, so a bottom-row 维什戴尔 could summon there through her deployment talent or S3.
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It now excludes rows below the combat deployment boundary before choosing the nearest free tile. With no candidate,
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the summon is skipped. The change preserves range, occupancy and tie-breaking, including cross-half candidates.
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Sources: [PRTS 维什戴尔](https://prts.wiki/w/维什戴尔), the talent's nearest/lower-row/left-column deployable-tile rule;
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the existing `GEO.FIELD` and `BOSS_ROW_OFFSET` mapping; [issue #557](https://github.com/sganggs/Stronghold-Protocol/issues/557).
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No new [ASSUMED] rule. The regression covers boss and hidden fields, both mirrored sides, a full range and one free
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combat tile, through the deployment talent and an actual S3 activation. Normative correction: DESIGN §3; API note: SIM.
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