feedback7 R22-GHSIM: 大帝 加急调派 stacks without a cap — the 21st deployment and every later one still halve the next redeploy (GitHub #328, PR #329 by @IceCodeNew, re-implemented); golden: unchanged
PRTS 卫戍协议:盟约 下半 and its PRTS盟约记录: 「我方干员每次部署后再部署时间减少50%」 with the note 「※该策略效果可无限 叠加」; the data's buff (act1autochess_band16_buff, respawn_time −0.5) names no cap. The per-deployment ×0.5 stack was capped at 20 (since the initial import, no source); maxStacks is now unbounded, the multiplicative stack itself is unchanged (the "each deployment" reading was [ASSUMED] cumulative — the 无限叠加 note backs it). Golden: unchanged (no corpus battle deploys one operator more than 20 times under 大帝).
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@@ -16,8 +16,9 @@
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// act1autochess_band13_buff 克莱门莎 崇高牺牲 a <bond_id> operator knocked down ⇒ +its tier (等阶) <bond_id> layers
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// (bond_add_type by_charlevel; no "已激活" in the text ⇒ requireActive false)
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// act1autochess_band16_buff 大帝 加急调派 "每次部署后再部署时间减少50%": every deployment of an operator stacks one
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// redeploy ×(1 + respawn_time) for the rest of the battle [ASSUMED cumulative:
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// "每次" — the first redeploy is −50 % under either reading]
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// redeploy ×(1 + respawn_time) for the rest of the battle, with no cap (PRTS
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// 卫戍协议:盟约 下半 / PRTS盟约记录 备注 "※该策略效果可无限叠加"; a 20-stack cap
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// until 0.2.2 — GitHub #328, PR #329)
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// act1autochess_band17_buff 桑葚 药枚实验 at combat start the player's units on the front-most (最右边) column: each
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// attack has `prob` to gain 1 shield layer (max 1)
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// act1autochess_band18_buff 休谟斯 回收利用 a ground (地面) operator's skill ends ⇒ a random operator on its 4
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@@ -106,7 +107,7 @@ const BY_KEY = {
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battle.on('deploy', (c) => {
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const u = c.unit;
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if (!isOp(u) || u.ownerId !== ps.playerId) return;
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battle.addBuff(u, { key, mods: { redeployMul: mul }, refresh: 'stack', stacks: 1, maxStacks: 20, persist: true, allowDead: true });
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battle.addBuff(u, { key, mods: { redeployMul: mul }, refresh: 'stack', stacks: 1, maxStacks: Infinity, persist: true, allowDead: true });
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});
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},
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