feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it
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@@ -543,7 +543,7 @@ test('ranged enemies attack allies in radius: blocker → taunt → latest deplo
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chess: { t_a: guard({ id: 't_a', stats: { maxHp: 1e6, atk: 0 } }), t_b: guard({ id: 't_b', stats: { maxHp: 1e6, atk: 0, tauntLevel: taunt } }) },
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enemies: { enemy_caster: enemyRec({ key: 'enemy_caster', hp: 1e6, speed: 1, atk: 100, range: 2.5, dmgType: 'arts' }) },
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},
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// deploy order: top→bottom, so t_b (row 11) deploys before t_a (row 10) ⇒ t_a is the latest deployed
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// deploy order: one column, top to bottom, so t_b (row 11) deploys before t_a (row 10) ⇒ t_a is the latest deployed
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units: [{ chessId: 't_a', row: 10, col: 8 }, { chessId: 't_b', row: 11, col: 8 }],
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enemies: [{ key: 'enemy_caster', pos: [10, 10] }], content: 'none', autoFinish: false,
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});
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