feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it
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@@ -298,6 +298,10 @@ test('余: S3 fire wall adds burn to allied arts damage crossing it and clears c
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enemies: [{ key: 'enemy_dummy', pos: [10, 6] }, { key: 'enemy_shooter', pos: [11, 8] }],
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seed: 11,
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});
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// the shooter aims at 优等生 behind the wall: a taunt, since 余 (his column further right) now deploys last — the
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// latest deployed, the shooter's pick at equal taunt (deployment by column since 0.1.3)
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h.step();
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h.b.addBuff(h.unit('chess_char_1_15_a'), { key: 'test:taunt', mods: { taunt: 1 }, persist: true });
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const u = h.unit('chess_char_6_03_a');
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assert.ok(h.runUntil(() => u.skill.active, 10));
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h.run(15);
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