feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it
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@@ -82,7 +82,7 @@ The visible chess per tier are 16/17/19/22/19/19. The item slot uses the same ti
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| Deploy cap | **8** (`characterLimit`); **9** with 人事部文档. Summons don't use a slot (PRTS token pages of the pool's hand summons: 部署占用数 0; user playtest #6). | DATA/VERIFIED |
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| Hand (整备区) | **10 regular + 5 temporary**, shared by operators, items and summon stacks. Full ⇒ no buy or withdraw. Passive overflow goes to temp; **temp blocks Ready**; temp is wiped at the next phase. Board↔hand swap is allowed when full. | VERIFIED |
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| Equipment | 2 per operator (board **or** hand). Locked; 3rd = replace, and the old one is destroyed. 2 identical normal items (equipped or not) merge into golden. | VERIFIED |
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| Deployment | Free, at t=0, order **top→bottom then left→right** (right-side boss player mirrored). Ranged units may use melee tiles. | VERIFIED |
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| Deployment | Free, at t=0, order **从上到下>从左到右** = down each column, the columns left to right (right-side boss player mirrored; research 01 §4.3). Ranged units may use melee tiles. | VERIFIED |
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| DP | Start **10**, **+1/s**, cap **99**. Used only for auto-redeploy (original tile, respawn timer done, DP ≥ `cost`). | DATA/VERIFIED |
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| Skill auto-cast | Default: SP ready + about to attack/heal + an enemy in the **initial** range. ~~`skillTriggerDataList` rows with `skillIndex` 0 = skill 1 only (TANK S1 → on damage: only 古米 and 灰毫 this season)~~ — Superseded by user playtest #6 (DESIGN §20): the class rows apply to **every MANUAL skill** of the class and never to an AUTO skill (PRTS 卫戍协议/帮助 names whole classes; the 阵法术师 row must cover 薄绿's default S2, a phalanx that never attacks with its skill off); a MANUAL skill with its own 技能范围 (not an attack-range change) uses SKILL_RANGE; automatic operations have a 3 s cooldown. charId rows per 03. The TANK row came with 下半 (上半 had none); 深巡 S2, 雷蛇 S2, 号角 S2 / S3 and 灰毫 S1 / S2 deliberately cast with an enemy in range instead (the owner's decision, DESIGN §21.29); 余 S2 too, on its x-1 (SKILL_RANGE, the owner, 2026-10-04, DESIGN §22.10). | VERIFIED (class-row reading superseded; six 重装 skills deviate on purpose) |
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| Speed | 2× forced, no manual control | VERIFIED |
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