feedback1 WC: no deployment in the water, tactical points inside the tactician's range
Player reports #3 and #9 after the 0.1.0 release. #3 On 战场#08(下半) 涨潮控制 (act2autochess_m04) operators could be placed in the pool and 突袭 members jumped into it. The 深水区 (tile_deepsea) has buildableType ALL in the level file, but it refuses deployment (PRTS 地形 深水区 "地形机制:拒绝 部署"; the season-1 战场#05 puts a 特制水上平台 - "在水上建立可以部署任意单位的 平台" - on every one of its water tiles). - grid.js DEPLOY_REFUSED_TILES: the legend's effective build is NONE, so canStand (突袭 landing tile, tactical points, summon tiles) never picks the water; a hard-blocked 射击台 / mound tile takes no melee unit either. - build-data: stages.json legend `buildable` is the effective type (the level's value kept in `buildableType`), deployTiles exclude the water, a 特制水上平台 makes its tile deployable (act1 m05, inactive). board.js / gameLogic.js deploy maps follow (water platforms included); bots plan on the same map. - Gate routes are unchanged; the water now counts as non-blockable ground in the path tie-break (audit lists updated). #9 伺夜's 狼群 and 缪尔赛思's 流形 ("只能部署在召唤者攻击范围内", tokens.json `ownerRange`) could be placed anywhere. - PlayerState._legal / summonRange: a range-bound summon only on a tile of its owner's attack range (loadout grid rotated by the owner's facing); swaps with the owner are checked from the owner's new tile; re-orienting (or promoting) the owner sends a summon left outside back onto its stack with a toast. - The client lights and accepts the same tiles (gameLogic.summonRange), the bot plans inside them, the invariants check it, the 伺夜 kit re-uses the piece's tile only inside her range. Tests: test/match/feedback1-placement, test/sim/feedback1-water, the opt-in headless-Chrome test/ui/feedback1-placement.e2e (fastServer hook SP_STAGE); existing summon / deploy / pathing tests moved off the water tiles.
This commit is contained in:
1 parent
7f134737ce
commit
c92867656d
26 files changed
+789
-73
No files matched your search
@@ -217,6 +217,9 @@ describe('placement mirror (canPlace)', () => {
|
||||
const board = [];
|
||||
const tiles = [[9, 3], [9, 4], [9, 5], [9, 7], [9, 8], [9, 9], [10, 5], [10, 7]];
|
||||
for (const [row, col] of tiles) board.push({ ...piece(MELEE), row, col });
|
||||
// the 狼群's owner: 伺夜 facing UP on (9,4) — her range (rows 9–12 × cols 3–5) covers the tiles tried below
|
||||
// ("只能部署在召唤者攻击范围内", player report #9 after 0.1.0)
|
||||
board[1] = { ...piece('chess_char_3_19_a'), row: 9, col: 4, dir: 'UP' };
|
||||
const extra = piece(MELEE);
|
||||
const ctx = ctxFor(privWith({ board, hand: [extra] }));
|
||||
const full = canPlace(ctx, extra.uid, { area: 'board', row: 11, col: 5 });
|
||||
@@ -225,7 +228,7 @@ describe('placement mirror (canPlace)', () => {
|
||||
const onBoard = board[0];
|
||||
assert.equal(canPlace(ctx, onBoard.uid, { area: 'board', row: 11, col: 5 }).ok, true, 'moving on the board never hits the cap');
|
||||
// tokens don't use deploy slots
|
||||
const tok = { uid: ++uid, kind: 'token', id: 'token_10028_vigil_wolf', count: 1, ownerUid: board[0].uid };
|
||||
const tok = { uid: ++uid, kind: 'token', id: 'token_10028_vigil_wolf', count: 1, ownerUid: board[1].uid };
|
||||
const ctx2 = ctxFor(privWith({ board, hand: [tok] }));
|
||||
assert.equal(canPlace(ctx2, tok.uid, { area: 'board', row: 11, col: 5 }).ok, true);
|
||||
assert.equal(canPlace(ctx2, tok.uid, { area: 'board', row: 10, col: 4 }).ok, false, 'MELEE token not on high ground');
|
||||
@@ -234,7 +237,7 @@ describe('placement mirror (canPlace)', () => {
|
||||
const ctx3 = ctxFor(privWith({ board, hand: [orphan] }));
|
||||
assert.equal(canPlace(ctx3, orphan.uid, { area: 'board', row: 11, col: 5 }).code, 'BAD_TARGET', 'summoner must be deployed');
|
||||
// a hand chess swapping with a board token takes a deploy slot (cap applies)
|
||||
const bTok = { uid: ++uid, kind: 'token', id: 'token_10028_vigil_wolf', count: 1, ownerUid: board[0].uid, row: 11, col: 5 };
|
||||
const bTok = { uid: ++uid, kind: 'token', id: 'token_10028_vigil_wolf', count: 1, ownerUid: board[1].uid, row: 11, col: 5 };
|
||||
const ctx4 = ctxFor(privWith({ board: [...board, bTok], hand: [extra] }));
|
||||
assert.equal(canPlace(ctx4, extra.uid, { area: 'board', row: 11, col: 5 }).code, 'BOARD_FULL');
|
||||
});
|
||||
|
||||
Reference in new issue
Block a user