feedback5: merge feedback4 (583899d) — W4B ported: 阿戈尔's devoured base ATK as a 最终加算 (atkFinal), a fallen marker's marks still resolve, 缇缇 S2 pulses re-enter sleep for her trait (applyStatus reenter in server/sim/battle/status.js; the 缇缇 kit in kits/ops/chess_char_5_02-titi.js; Battle.js / tier5.js stay feedback5's façade and shim); golden: roster-042, bond-egirShip-high, coop2-ABYSS-10-boosted moved, the same three as on feedback4 (bond-egirShip-high identical to it)
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@@ -130,7 +130,7 @@ export class BattleStatus {
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}
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/**
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* Apply a catalogue status. opts: { duration, source, value, force, refresh, point, resistApplied, stackAs } — returns
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* Apply a catalogue status. opts: { duration, source, value, force, refresh, point, resistApplied, stackAs, reenter } — returns
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* true when applied. Honours enemy immunities (stun/silence/sleep/frozen/levitate/feared) unless `force`. `beforeStatus`
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* handlers may cancel it or change `duration` / `value`. Official rules (buffs.js STATUS): 抵抗 (the `resist` status)
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* shortens the RESIST_STATUSES by its value (default half; applied after `beforeStatus`; `resistApplied` skips that
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@@ -144,7 +144,9 @@ export class BattleStatus {
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* ([r, c] or {x, y}; default the source's tile — a new application moves the point); 恐惧 (`fear`) stamps where it
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* was applied and from where (fear.js stampFear: the fan of 恐惧可达地块 its movement uses). A stunned/sleeping operator
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* releases the enemies it blocks; a feared/levitated/unblockable/attracted enemy is released by its blocker.
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* `statusApplied` reports the final duration and `entered` (the target did not carry the status before).
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* `statusApplied` reports the final duration and `entered` (the target did not carry the status before) — or, with
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* `reenter`, entered anyway: a pulse whose own short status the caller re-applies as a fresh one each time (缇缇 S2's
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* sleep ward, DESIGN §24.8); the buff itself is refreshed as usual.
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* A unit that is 无敌 and 无法选中 at once (a 重生 in progress, a hovering or 永久无敌 leader part) takes no status from
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* the other side, `force` included — PRTS 无敌 "无法被不同阵营选中": so a status carried by the very hit that knocked an
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* enemy out does not land after its 重生's cleanse (DESIGN §21.4). A ground enemy's status never lands on an airborne
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@@ -198,7 +200,7 @@ export class BattleStatus {
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}
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const source = opts.source ?? null;
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let entered = true;
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for (const b of target.buffs) if ((b.status ?? b.key) === key) { entered = false; break; }
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if (opts.reenter !== true) for (const b of target.buffs) if ((b.status ?? b.key) === key) { entered = false; break; }
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if (tpl.palsy) {
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this.addBuff(target, { ...palsyBuff(value ?? 1), duration, source });
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} else if (tpl.valued != null && typeof tpl.mods === 'function' && opts.refresh == null) {
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