From c623550f29c7bee30efc9066ce10b316752dc622 Mon Sep 17 00:00:00 2001 From: sganggs Date: Wed, 7 Oct 2026 17:53:41 +0800 Subject: [PATCH] =?UTF-8?q?feedback6=20R21E:=20the=20=E5=A4=96=E5=8B=A4?= =?UTF-8?q?=E5=8C=BB=E7=96=97=20Touch=20casts=20=E6=81=B3=E5=88=87?= =?UTF-8?q?=E7=A6=8F=E9=9F=B3=20on=20an=20injured=20ally=20inside=20its=20?= =?UTF-8?q?5-2=20(ACTIVE=5FRANGE=20in=20touchKit=20=E2=80=94=20the=20large?= =?UTF-8?q?r-range=20rule=20the=20Touch=20=E8=A1=A5=E4=BD=8D=20already=20r?= =?UTF-8?q?uns=20by=20its=20data;=20the=20map=20character's=20record=20kee?= =?UTF-8?q?ps=20DEFAULT),=20and=20the=20Touch=20/=20=E9=A2=84=E5=A4=87?= =?UTF-8?q?=E5=B9=B2=E5=91=98-=E5=8C=BB=E7=96=97=20card=20is=20an=20operat?= =?UTF-8?q?or=20card=20(=E5=B9=B2=E5=91=98=20=C2=B7=20=E5=8C=BB=E7=96=97?= =?UTF-8?q?=20=C2=B7=20=E8=BF=9C=E7=A8=8B=E4=BD=8D,=20=E7=89=B9=E6=80=A7,?= =?UTF-8?q?=20skill=20row=20with=20SP=20/=20duration,=20talents=20from=20t?= =?UTF-8?q?he=20tokens.json=20record=20=E2=80=94=20it=20took=20the=20summo?= =?UTF-8?q?n=20path:=20=E5=8F=AC=E5=94=A4=E7=89=A9,=20base=20stats=20only)?= =?UTF-8?q?;=20=E6=81=B3=E5=88=87=E7=A6=8F=E9=9F=B3=20gets=20a=20line=20un?= =?UTF-8?q?der=20its=20text=20that=20the=20boost=20is=20strictly=20below?= =?UTF-8?q?=20half=20(PRTS=20=E4=BF=AE=E6=AD=A3=20of=20=E4=B8=8D=E9=AB=98?= =?UTF-8?q?=E4=BA=8E,=20what=20touchGospel=20does;=20the=20operator=20card?= =?UTF-8?q?=20of=20the=20=E8=A1=A5=E4=BD=8D=20Touch=20too:=20SKILL=5FTEXT?= =?UTF-8?q?=5FNOTES);=20GitHub=20#260,=20PR=20#278;=20golden:=20roster-041?= =?UTF-8?q?=20(its=20strategy=20Touch=20heals=208438=20=E2=86=92=2017072,?= =?UTF-8?q?=2019=20=E2=86=92=2027=20heal=20actions,=20casts=20unchanged=20?= =?UTF-8?q?at=202,=20the=20same=20numbers=20as=20PR=20#278;=20p1=20deaths?= =?UTF-8?q?=207=20=E2=86=92=204)=20and=20matches=20coop2-NORMAL-14-standin?= =?UTF-8?q?s=20(h=5F0=20plays=20=E5=A4=96=E5=8B=A4=E5=8C=BB=E7=96=97:=20de?= =?UTF-8?q?feat=20in=20round=2013=20=E2=86=92=20victory,=20teamLp=2016)=20?= =?UTF-8?q?=E2=80=94=20both=20battles=20with=20that=20strategy's=20Touch,?= =?UTF-8?q?=20no=20other=20scenario=20moved?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/SIM.md | 4 +- public/i18n/en.json | 1 + public/i18n/ja.json | 1 + public/i18n/ko.json | 1 + public/i18n/zh-TW.json | 1 + public/js/ui/detailPanel.js | 91 ++++++++++++++++++++++++++--- server/sim/content/tokens.js | 9 ++- test/content/tokens_devices.test.js | 22 +++++++ test/golden/matches.json | 54 ++++++++--------- test/golden/roster.json | 46 +++++++-------- test/ui/playtest6_summons.test.js | 34 +++++++++++ 11 files changed, 203 insertions(+), 61 deletions(-) diff --git a/docs/SIM.md b/docs/SIM.md index 0d0d6f59..16a03c93 100644 --- a/docs/SIM.md +++ b/docs/SIM.md @@ -895,7 +895,9 @@ instance) and skip `'counter'` / `'reflect'` damage. When the guard trips, the l row (薄绿 S1, 蜜蜡 S1, 卡涅利安 S3, 玛恩纳 S2, 安洁莉娜 S3) whose attack range while it runs strictly contains the unit's own range checks the DEFAULT condition — a targetable enemy (or one it blocks), a heal skill an injured ally — on `trigger.customRangeGrid` (= that running range, grown by the unit's permanent rangeExtend unless the skill's - `targeting.noRangeExtend`), every tick, no attack needed; `DEFAULT` with `trigger.allies` (+ `hpAtMost`, + `targeting.noRangeExtend`), every tick, no attack needed (the 外勤医疗 map character Touch's 恳切福音 too, on its 5-2: + set by its kit, content/tokens.js `touchKit` — the map character's record keeps DEFAULT, build-data widens operators' + skills only; GitHub #260); `DEFAULT` with `trigger.allies` (+ `hpAtMost`, `grid`) = the basic rule **and** such an ally on the grid: the cast replaces the attack about to be made (塞雷娅 S1 "触发 时会替换当次攻击", ≤ half HP); a cast whose ally condition fails before that attack is withdrawn, its charge returned; `TAKE_DAMAGE` — ready and just hit (重装: "不受技能范围影响,受到伤害时释放技能"; in the data every MANUAL 重装 skill but diff --git a/public/i18n/en.json b/public/i18n/en.json index 4443e173..bbf29fcf 100644 --- a/public/i18n/en.json +++ b/public/i18n/en.json @@ -438,6 +438,7 @@ "自动触发": "Auto Trigger", "精英": "Elite", "领袖": "Leader", + "实际为生命值低于一半时提高治疗量,正好一半不提高(PRTS 修正,原文为“不高于”)": "In practice the heal boost applies below half HP, not at exactly half (PRTS correction; the original text says “at or below”)", "物理": "Physical", "法术": "Arts", "治疗": "Healing", diff --git a/public/i18n/ja.json b/public/i18n/ja.json index 735a1a8e..9986bbbe 100644 --- a/public/i18n/ja.json +++ b/public/i18n/ja.json @@ -439,6 +439,7 @@ "自动触发": "自動発動", "精英": "エリート", "领袖": "ボス", + "实际为生命值低于一半时提高治疗量,正好一半不提高(PRTS 修正,原文为“不高于”)": "実際は HP が半分未満のときに治療量が上がり、ちょうど半分では上がらない(PRTS の修正。原文は「以下」)", "物理": "物理", "法术": "術", "治疗": "治療", diff --git a/public/i18n/ko.json b/public/i18n/ko.json index 7e98deb4..daf09d7f 100644 --- a/public/i18n/ko.json +++ b/public/i18n/ko.json @@ -435,6 +435,7 @@ "自动触发": "자동 발동", "精英": "정예", "领袖": "리더", + "实际为生命值低于一半时提高治疗量,正好一半不提高(PRTS 修正,原文为“不高于”)": "실제로는 HP가 절반 미만일 때 치료량이 증가하며, 정확히 절반일 때는 증가하지 않습니다 (PRTS 정정, 원문은 ‘이하’)", "物理": "물리", "法术": "마법", "治疗": "치료", diff --git a/public/i18n/zh-TW.json b/public/i18n/zh-TW.json index 24023b66..24d9f4e9 100644 --- a/public/i18n/zh-TW.json +++ b/public/i18n/zh-TW.json @@ -437,6 +437,7 @@ "自动触发": "自動觸發", "精英": "精英", "领袖": "領袖", + "实际为生命值低于一半时提高治疗量,正好一半不提高(PRTS 修正,原文为“不高于”)": "實際為生命值低於一半時提高治療量,正好一半不提高(PRTS 修正,原文為「不高於」)", "物理": "物理", "法术": "法術", "治疗": "治療", diff --git a/public/js/ui/detailPanel.js b/public/js/ui/detailPanel.js index 32b887b2..243a9114 100644 --- a/public/js/ui/detailPanel.js +++ b/public/js/ui/detailPanel.js @@ -14,7 +14,10 @@ // make the wearer its member, 本局禁用 marked; on a wearer's card the pairing it wears highlighted, 生效中 — GitHub issue // #1, DESIGN §21.26) and a bond item (`giveBondId`) the line "与变形同构体一同装备时,携带者视为【X】成员" (MorphGrantLine); // tokens — the owner's variant (a golden owner's summon: its `_b` stats / skill), how a placed summon takes -// the field (shared/constants.js SKILL_SUMMON_START_DEPLOY), its token skill and talents; enemies — stats, rank, +// the field (shared/constants.js SKILL_SUMMON_START_DEPLOY), its token skill and talents; a band map character (外勤医疗's +// Touch / 预备干员-医疗, tokens.json kind 'mapChar') — an operator of the mode: 干员, its class, 特性, skill and talents +// from its own record (MapCharDetail, GitHub #260); a skill text the game contradicts gets the line under it that says +// what the sim does (SKILL_TEXT_NOTES: Touch 恳切福音's 低于一半, PRTS 修正); enemies — stats, rank, // faction tags, abilities. Selling / destroying is the underframe's job in the // match (research 09 §5, ui/underframe.js): the panel's own 出售 / 销毁 buttons only render for callers that pass // `editable` + handlers. `side` 'right' docks the panel at the right edge (the game screen picks the side away from a @@ -51,6 +54,13 @@ const SP_TYPE = { INCREASE_WITH_TIME: N_('自动回复'), INCREASE_WHEN_ATTACK: const SKILL_TYPE = { MANUAL: N_('自动触发'), AUTO: N_('自动触发'), PASSIVE: N_('被动') }; /** Fallback type icon by trigger, for a garrison record without its official `eventTypeIcon` (garrisonTypeIconKey). */ const EVENT_ICON = { IN_BATTLE: 's_icon_battle', SERVER_GAIN: 's_icon_bond', SERVER_PREP_START: 's_icon_bond', SERVER_PREP_FIN: 's_icon_bond', SERVER_CHESS_SOLD: 's_icon_gold', SERVER_PRICE: 's_icon_gold', SERVER_REFRESH_SHOP: 's_icon_gold' }; +/** + * A skill text the game contradicts, by skill id: the record keeps the official sentence, the card adds what the sim + * does under it (a PRTS 修正 the kit follows). Touch 恳切福音 (the 外勤医疗 map character's and the Touch 补位's): + * "对生命值不高于一半的友方单位" — PRTS corrects it to 低于 (原因 6), and content/tokens.js touchGospel boosts strictly + * below half (GitHub #260). + */ +const SKILL_TEXT_NOTES = { skchr_acmedc_3: N_('实际为生命值低于一半时提高治疗量,正好一半不提高(PRTS 修正,原文为“不高于”)') }; const RANK = { NORMAL: N_('普通'), ELITE: N_('精英'), BOSS: N_('领袖') }; const DMG = { phys: N_('物理'), arts: N_('法术'), heal: N_('治疗'), true: N_('真实'), none: N_('无') }; @@ -357,6 +367,22 @@ export function chessStatsBlock({ rec, chess, live = null }) { `; } +/** A skill's tags (SP type, trigger, initial SP · cost, duration, charges): the operator card's and a map character's. */ +function skillTags(sk) { + return html` + ${t(SP_TYPE[sk.spType]) || t('技力')} + ${t(SKILL_TYPE[sk.skillType]) || t('自动触发')} + ${sk.spType !== 'ON_DEPLOY' && sk.skillType !== 'PASSIVE' ? html`<${GIcon} name="bolt" />${t('初始')} ${sk.initSp ?? 0} ${t('· 消耗')} ${sk.spCost ?? 0}` : null} + ${sk.duration > 0 ? html`${t('持续')} ${sk.duration}s` : null} + ${sk.maxChargeTime > 1 ? html`${t('充能')} ${sk.maxChargeTime}` : null}`; +} + +/** The line under a skill text the game contradicts (SKILL_TEXT_NOTES), or null. */ +function skillTextNote(sk) { + const note = sk && SKILL_TEXT_NOTES[sk.skillId]; + return note ? html`

<${Icon} name="info" />${t(note)}

` : null; +} + export function ChessDetail({ chess, piece, unit, snapHp, editable, onSell, bonds, offBonds = null, loadout, onBond, live = null, hint = null, unitItems = null, standIn = null, diy = null }) { const m = data.get('assets'); const hp = hpOf(live, snapHp); @@ -424,16 +450,11 @@ export function ChessDetail({ chess, piece, unit, snapHp, editable, onSell, bond <${Img} src=${skIcon} class="dskill__icon" fallback=${html`${skSlot ? html`${skSlot}` : null}`} />
${skSlot && (lo?.choices || 0) > 1 ? html`${skSlot}` : null}${sk.name}${lo && !lo.defaultSkill && !si ? html`${t('已调配')}` : null} -
- ${t(SP_TYPE[sk.spType]) || t('技力')} - ${t(SKILL_TYPE[sk.skillType]) || t('自动触发')} - ${sk.spType !== 'ON_DEPLOY' && sk.skillType !== 'PASSIVE' ? html`<${GIcon} name="bolt" />${t('初始')} ${sk.initSp ?? 0} ${t('· 消耗')} ${sk.spCost ?? 0}` : null} - ${sk.duration > 0 ? html`${t('持续')} ${sk.duration}s` : null} - ${sk.maxChargeTime > 1 ? html`${t('充能')} ${sk.maxChargeTime}` : null} -
+
${skillTags(sk)}
<${RichText} as="p" text=${sk.descRaw || sk.desc} class="dtext" /> + ${skillTextNote(sk)} ` : null; blocks.module = golden && lo?.module ? html`<${Section} key="module" title=${t('模组')} micro="MODULE" class="dsec--module">
@@ -581,8 +602,62 @@ function tokenOwnerId(piece, pieces) { return owner && owner.kind === 'chess' ? owner.id : null; } +/** + * A band map character's card (TokenDetail): labelled 干员 with its class (医疗 · 远程位), its 特性, the four stats, its + * skill — the operator card's row (icon, SP, duration), its text and SKILL_TEXT_NOTES — and its talents, all from the + * tokens.json record. Until 0.2.1 it took the summon path: 召唤物, base stats only (GitHub #260). + */ +function MapCharDetail({ token, snapHp, live, m }) { + const s = token.stats || {}; + const hp = hpOf(live, snapHp); + const st = { + maxHp: liveStat(live, 'maxHp', s.maxHp), atk: liveStat(live, 'atk', s.atk), def: liveStat(live, 'def', s.def), + blockCnt: liveStat(live, 'blockCnt', s.blockCnt, (v) => String(v)), + }; + const sk = token.skill && token.skill.desc ? token.skill : null; + const talents = chessTalents(token); + const trait = token.trait?.descRaw || token.trait?.desc || token.descRaw || token.desc || ''; + return html` +
+
<${Img} src=${tokenAvatarUrl(m, token.tokenId)} fallback=${html`<${GIcon} name="target" />`} />
+
+
${t('干员')}
+

${token.name}

+
+ <${Img} src=${profIconUrl(m, token.profession)} class="dhead__prof" /> + ${t(PROF_NAME[token.profession]) || token.profession || ''} + ${token.position === 'MELEE' ? t('近战位') : t('远程位')} +
+ ${hp ? html`
${fmtNum(hp.hp)} / ${fmtNum(hp.max)}
` : null} +
+
+ ${trait ? html`

<${Icon} name="info" /><${RichText} text=${trait} />

` : null} +
+ <${LiveTag} live=${live} /> + <${Stat} k=${t('生命上限')} ...${st.maxHp} /><${Stat} k=${t('攻击')} ...${st.atk} /> + <${Stat} k=${t('防御')} ...${st.def} /><${Stat} k=${t('阻挡数')} ...${st.blockCnt} /> +
+ ${sk ? html`<${Section} title=${t('技能')} micro="SKILL" class="dsec--skill"> +
+ <${Img} src=${skillRecordIconUrl(m, sk, { empty: false })} class="dskill__icon" fallback=${html``} /> +
+ ${sk.name} +
${skillTags(sk)}
+
+
+ <${RichText} as="p" text=${sk.descRaw || sk.desc} class="dtext" /> + ${skillTextNote(sk)} + ` : null} + ${talents.length ? html`<${Section} title=${t('天赋')} micro="TALENT" class="dsec--talent"> + ${talents.map((x, i) => html`
${x.name}<${RichText} text=${x.descRaw || x.desc} class="dtext" />
`)} + ` : null}`; +} + export function TokenDetail({ token, piece, ownerId = null, snapHp = null, live = null }) { const m = data.get('assets'); + // a band map character (外勤医疗's Touch / 预备干员-医疗, tokens.json kind 'mapChar') is an operator of the mode, not a + // summon: no owner variants — its stats, skill, talents and 特性 are on the record (GitHub #260, PR #278) + if (token?.kind === 'mapChar') return MapCharDetail({ token, snapHp, live, m }); // the owner's variant: its stats, talents and token skill (a golden owner's summon is stronger) const v0 = tokenVariantFor(token, ownerId); const s = v0?.stats || token.stats || {}; diff --git a/server/sim/content/tokens.js b/server/sim/content/tokens.js index c2df0169..beff08f4 100644 --- a/server/sim/content/tokens.js +++ b/server/sim/content/tokens.js @@ -1515,11 +1515,18 @@ export function touchGospel(bb, skill) { }; } -/** Touch (外勤医疗 map character): 恳切福音 (touchGospel) + 攫升 / 超脱 (mapCharTalents). */ +/** + * Touch (外勤医疗 map character): 恳切福音 (touchGospel) + 攫升 / 超脱 (mapCharTalents). The trigger is ACTIVE_RANGE on + * the skill's 5-2 range (her running range, which strictly contains her own 3-3): an injured ally inside it casts — the + * owner's larger-range rule of 2026-10-05, read for a heal skill as for the Touch 补位 stand-in, whose data rule it is + * (data/backups.json). The map character's record keeps DEFAULT (tools/build-data.mjs resolveTrigger widens operators' + * skills only), so she waited for an injured ally in her 3-3 (GitHub #260, PR #278). + */ function touchKit(bb, raw, def) { const sk = def?.skill; if (!sk) return { skill: null, talents: mapCharTalents(def) }; const g = touchGospel(bb, sk); + if (sk.rangeGrid && sk.rangeGrid.length) g.skill.trigger = { rule: 'ACTIVE_RANGE', grid: sk.rangeGrid }; return { talents: mapCharTalents(def), skill: g.skill, install: g.install }; } diff --git a/test/content/tokens_devices.test.js b/test/content/tokens_devices.test.js index 1ce6f16c..9e3b7d51 100644 --- a/test/content/tokens_devices.test.js +++ b/test/content/tokens_devices.test.js @@ -1124,6 +1124,28 @@ test('Touch talents: 攫升 +3 SP to the healed unit, 超脱 +5 SP when an opera checkInvariants(h.b); }); +test('GitHub #260: the 外勤医疗 Touch casts 恳切福音 on an injured ally only inside the skill\'s 5-2 (ACTIVE_RANGE, as the 补位 Touch); a full-HP or unhealable one does not', REAL, () => { + // Touch stands on (10,2) facing right: her 3-3 reaches column 5, the skill's 5-2 column 7 + const h = makeBattle({ stageId: 'act2autochess_m01', defs: { chess: { test_guard: guard({ stats: { maxHp: 10000, atk: 0 } }) } }, + units: [{ chessId: 'test_guard', row: 10, col: 7 }], autoFinish: false, timeLimit: 60 }); + h.step(); + const touch = spawnMapChar(h.b, 'p1', TOKEN_IDS.touch); + assert.deepEqual([touch.tileR, touch.tileC], [10, 2]); + assert.equal(touch.skill.rule, 'ACTIVE_RANGE'); + const ally = h.unit('test_guard'); + touch.skill.gainSp(1000); + h.run(3); + assert.equal(touch.skill.activations, 0, 'every ally at full HP: no cast'); + ally.hp = 4000; + const buff = h.b.addBuff(ally, { key: 'test:noHeal', flags: { noHeal: true } }); + h.run(2); + assert.equal(touch.skill.activations, 0, 'an ally no heal can pick: no cast'); + h.b.removeBuff(ally, buff); + assert.ok(h.runUntil(() => touch.skill.activations === 1, 2), 'the injured ally five tiles ahead (outside her 3-3) casts the skill'); + assert.ok(h.runUntil(() => ally.hp > 4000, 5), 'and she heals it from the larger range'); + checkInvariants(h.b); +}); + test('spawnMapChar: per-player slots — unite: p1 #1 (10,2), p2 its multi-only slot (10,10); boss: L (3,2), R (3,18); solo never multi-only', REAL, () => { const players = [ { playerId: 'p1', seat: 0, side: 'L', colOffset: 0, units: [], bonds: {} }, diff --git a/test/golden/matches.json b/test/golden/matches.json index c31bb6bf..9e2e1065 100644 --- a/test/golden/matches.json +++ b/test/golden/matches.json @@ -1492,8 +1492,8 @@ "combat": "client", "boost": null, "setup": {"stageId":"act1autochess_m01","bossId":"boss_5","hiddenBossId":"boss_10","factions":["DOT","INVISIBLE","REFLECTION"]}, - "end": {"victory":false,"roundsPassed":13,"hiddenReached":false,"hiddenCleared":false,"reason":"defeat","teamLp":0,"bossPoolLeft":59326,"virtualMs":119550}, - "rng": {"setup":25,"shop":484,"waves":0,"draft":34,"bots":17816,"meta":19}, + "end": {"victory":true,"roundsPassed":14,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":16,"bossPoolLeft":0,"virtualMs":119900}, + "rng": {"setup":25,"shop":525,"waves":0,"draft":34,"bots":18080,"meta":23}, "errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0}, "rounds": [ { @@ -1553,43 +1553,43 @@ }, { "round": 12, - "h_0": [1,10,14,0,0,6,8,"efcfaab5",123,"arcaneShip 0/7, kazimierzShip 0/8, miraShip 1/18, preciShip 1/24, siracusaShip 1/34, soloShip 1/0, suntShip 1/0, swiftShip 1/47, yanShip 0/13",15,31,16,116], - "ai_0": [1,23,12,0,1,6,8,"97827397",254,"arcaneShip 0/2, deputShip 1/32, kazimierzShip 0/8, lateranoShip 1/49, miraShip 1/6, preciShip 0/2, raidShip 0/2, sargonShip 0/2, siracusaShip 1/42, skillfulShip 1/62, suntShip 1/14, swiftShip 1/49",31,31,0,112] + "h_0": [1,15,14,0,0,6,8,"2d442d6d",115,"arcaneShip 0/7, kazimierzShip 0/8, miraShip 1/14, preciShip 1/24, siracusaShip 1/30, soloShip 1/0, suntShip 1/0, swiftShip 1/47, yanShip 0/13",21,31,10,116], + "ai_0": [1,23,12,0,1,6,8,"b3d60fb0",254,"arcaneShip 0/2, deputShip 1/32, kazimierzShip 0/8, lateranoShip 1/49, miraShip 1/6, preciShip 0/2, raidShip 0/2, sargonShip 0/2, siracusaShip 1/42, skillfulShip 1/62, suntShip 1/14, swiftShip 1/49",31,31,0,112] }, { "round": 13, - "h_0": [0,0,12,0,0,6,0,"811c9dc5",0,"arcaneShip 0/7, kazimierzShip 0/8, miraShip 0/30, preciShip 0/33, sargonShip 0/9, siracusaShip 0/46, swiftShip 0/51, yanShip 0/13",8,57,49,130], - "ai_0": [1,13,13,0,2,6,8,"c4308d5d",194,"arcaneShip 0/2, deputShip 0/32, kazimierzShip 0/8, lateranoShip 1/63, miraShip 1/6, preciShip 1/2, raidShip 0/2, sargonShip 0/2, siracusaShip 1/54, skillfulShip 0/68, suntShip 1/14, swiftShip 1/55",10,57,47,127] + "h_0": [1,5,12,0,2,6,8,"bd084a10",173,"arcaneShip 0/7, kazimierzShip 0/8, miraShip 1/20, preciShip 1/46, raidShip 1/0, sargonShip 1/22, siracusaShip 1/34, suntShip 1/0, swiftShip 1/51, yanShip 0/13",10,57,47,130], + "ai_0": [1,13,13,0,2,6,8,"5a6df95e",182,"arcaneShip 0/2, deputShip 0/38, kazimierzShip 0/8, lateranoShip 1/57, miraShip 1/6, preciShip 1/2, raidShip 0/2, sargonShip 0/2, siracusaShip 1/54, skillfulShip 0/68, suntShip 1/14, swiftShip 1/49",15,57,42,127] } ], "players": { "h_0": { - "alive": false, - "victory": false, - "roundsPassed": 12, - "eliminatedRound": 13, - "lp": 0, + "alive": true, + "victory": true, + "roundsPassed": 14, + "eliminatedRound": null, + "lp": 4, "bandId": "band_amedic", - "title": {"id":"comment_6","name":"挥金如土","picId":"comment_icon_6","text":"消耗资金最多"}, - "trophies": 3, - "reward": 280, - "stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":1950591,"gold":130,"itemsEquipped":14,"kills":218,"leaks":76,"lpLost":28,"merges":4,"perfectRounds":9,"refreshes":20}, - "lineup": [], - "bonds": ["arcaneShip 0/7","kazimierzShip 0/8","miraShip 0/30","preciShip 0/33","sargonShip 0/9","siracusaShip 0/46","swiftShip 0/51","yanShip 0/13"] + "title": {"id":"comment_4","name":"精英云集","picId":"comment_icon_4","text":"晋升精锐次数最多"}, + "trophies": 4, + "reward": 400, + "stats": {"activatedLayers":193,"bossDamage":275036,"dmgDealt":2465720,"gold":144,"itemsEquipped":20,"kills":244,"leaks":68,"lpLost":23,"merges":6,"perfectRounds":9,"refreshes":24}, + "lineup": ["5_10_a@12,3[1_02_e_b]","5_15_a@11,3[3_11_e_a]","3_13_b@11,8[1_01_e_a]","3_19_b@10,3[4_07_e_a+3_01_e_a]","4_16_a@10,7[4_03_e_b+3_07_e_a]","1_08_b@10,8[4_11_e_b+4_02_e_a]","6_05_a@9,8[6_09_e_a+6_01_e_b]","5_02_a@9,9"], + "bonds": ["arcaneShip 0/11","kazimierzShip 0/16","kjeragShip 0/8","miraShip 1/24","preciShip 1/50","sargonShip 1/22","siracusaShip 1/34","soloShip 1/0","suntShip 1/0","swiftShip 1/63","yanShip 0/13"] }, "ai_0": { "alive": true, - "victory": false, - "roundsPassed": 13, + "victory": true, + "roundsPassed": 14, "eliminatedRound": null, - "lp": 0, + "lp": 12, "bandId": "band_chiave", - "title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"}, - "trophies": 3, - "reward": 320, - "stats": {"activatedLayers":280,"bossDamage":330674,"dmgDealt":3048187,"gold":142,"itemsEquipped":22,"kills":259,"leaks":47,"lpLost":10,"merges":6,"perfectRounds":12,"refreshes":21}, - "lineup": ["1_01_b@12,3[2_01_e_a+1_02_e_a]","4_21_a@12,7","3_21_b@11,3[3_01_e_a+1_05_e_b]","5_20_a@11,8[3_07_e_b]","3_01_b@10,3[4_08_e_b+6_05_e_a]","3_18_a@10,7[4_11_e_b+4_02_e_b]","4_16_a@10,8","6_01_a@9,8[5_09_e_a+3_08_e_a]"], - "bonds": ["arcaneShip 0/2","deputShip 0/32","kazimierzShip 0/8","lateranoShip 1/71","miraShip 1/6","preciShip 0/2","raidShip 0/2","sargonShip 0/2","siracusaShip 1/66","skillfulShip 1/68","suntShip 1/14","swiftShip 1/55"] + "title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"}, + "trophies": 4, + "reward": 400, + "stats": {"activatedLayers":280,"bossDamage":504964,"dmgDealt":3358197,"gold":140,"itemsEquipped":22,"kills":260,"leaks":42,"lpLost":10,"merges":6,"perfectRounds":12,"refreshes":21}, + "lineup": ["1_01_b@12,3[2_01_e_a+3_08_e_b]","3_21_b@11,3[3_01_e_a+1_05_e_b]","5_20_a@11,8[3_07_e_b]","3_01_b@10,3[4_08_e_b+6_05_e_a]","3_18_a@10,7","4_16_a@10,8[4_11_e_a+4_02_e_a]","6_01_a@9,8[5_09_e_a+3_07_e_a]","4_21_a@9,9"], + "bonds": ["arcaneShip 0/2","deputShip 0/38","kazimierzShip 0/8","lateranoShip 1/71","miraShip 1/12","preciShip 0/2","raidShip 0/2","sargonShip 0/2","siracusaShip 1/66","skillfulShip 1/68","suntShip 1/14","swiftShip 1/49"] } }, "standIns": { @@ -1607,7 +1607,7 @@ [10,"3_18_a→char_609_acguad 4_16_a→char_615_acspec 5_10_a→char_606_csuppo"], [11,"4_16_a→char_615_acspec 5_10_a→char_606_csuppo"], [12,"4_16_a→char_615_acspec 5_10_a→char_606_csuppo 6_05_a→char_611_acnipe"], - [13,""] + [13,"4_16_a→char_615_acspec 5_10_a→char_606_csuppo 6_05_a→char_611_acnipe"] ] } }, diff --git a/test/golden/roster.json b/test/golden/roster.json index baf97f35..e5eabc90 100644 --- a/test/golden/roster.json +++ b/test/golden/roster.json @@ -2512,40 +2512,38 @@ "bossHpLeft": null, "rngDraws": 43, "errors": {"count":0,"kinds":[]}, - "players": { - "p1": {"killed":46,"total":47,"perfect":false,"leaks":1,"leaksUncounted":0,"coins":8,"dmg":564702,"bossDmg":0,"heal":8941,"deaths":7,"layerGains":{"visiShip":5}} - }, + "players": {"p1":{"killed":46,"total":47,"perfect":false,"leaks":1,"leaksUncounted":0,"coins":8,"dmg":535533,"bossDmg":0,"heal":17173,"deaths":4,"layerGains":{}}}, "units": [ - ["p1",1,"op","chess_char_4_23_a",1,null,0,0,63,7,28573,4358,0,47,1], - ["p1",2,"op","chess_char_4_01_b",1,"none",2872.7,1,9,1,7066,2118,0,105,2], - ["p1",3,"op","chess_char_4_19_a",1,null,0,0,53,0,1771,3120,0,38,2], - ["p1",4,"op","chess_char_4_22_a",1,null,2022,1,7,0,1416,3450,502,43,1], - ["p1",5,"op","chess_char_4_04_b",2,"uniequip_002_ines",2149,1,66,6,63599,10027,0,61,4], - ["p1",6,"op","chess_char_4_07_b",2,"none",2233,1,8,1,2150,400,1,1,1], - ["p1",7,"op","chess_char_4_09_b",2,"uniequip_004_mizuki",1756,1,12,18,321808,1511,0,52,2], - ["p1",8,"op","chess_char_4_20_a",1,null,1217,1,2,2,22436,0,0,82,3], - ["p1",9,"op","chess_char_4_24_a",2,null,1726,1,3,10,77993,0,0,31,4], - ["p1",10,"op","chess_char_4_25_a",1,null,1221,1,4,1,13938,0,0,0,3], + ["p1",1,"op","chess_char_4_23_a",1,null,2179,1,64,2,26142,2179,0,47,2], + ["p1",2,"op","chess_char_4_01_b",1,"none",3199.72,1,9,0,7648,1791,0,82,1], + ["p1",3,"op","chess_char_4_19_a",1,null,0,0,59,0,2327,5998,0,51,3], + ["p1",4,"op","chess_char_4_22_a",1,null,2022,1,7,0,623,2216,101,18,1], + ["p1",5,"op","chess_char_4_04_b",2,"uniequip_002_ines",465,1,55,4,71128,14681,0,103,2], + ["p1",6,"op","chess_char_4_07_b",2,"none",2233,1,8,0,0,0,0,0,0], + ["p1",7,"op","chess_char_4_09_b",2,"uniequip_004_mizuki",1492.6,1,12,26,296442,1494,0,52,2], + ["p1",8,"op","chess_char_4_20_a",1,null,1217,1,2,1,20712,0,0,82,3], + ["p1",9,"op","chess_char_4_24_a",2,null,1726,1,3,12,71831,0,0,21,4], + ["p1",10,"op","chess_char_4_25_a",1,null,1221,1,4,1,11911,0,0,0,3], ["p1",11,"op","chess_char_4_02_b",1,"none",2966.25,1,1,0,0,0,0,0,0], - ["p1",12,"op","chess_char_4_12_b",1,"none",4562.3,1,5,0,23952,0,0,69,4], - ["p1","~1","token","char_613_acmedc",null,null,1314,1,13,0,0,0,8438,19,2] + ["p1",12,"op","chess_char_4_12_b",1,"none",4562.3,1,5,0,26769,0,0,70,4], + ["p1","~1","token","char_613_acmedc",null,null,1314,1,13,0,0,0,17072,27,2] ], "enemies": { - "enemy_1001_bigbo": [1,1,0,2027,17600], + "enemy_1001_bigbo": [1,1,0,2124,17600], "enemy_10097_crshd": [1,1,0,0,8000], - "enemy_1045_hammer": [1,1,0,40,8000], - "enemy_1045_hammer_2": [6,5,0,16433,92110], - "enemy_1061_zomshd": [33,33,0,4573,410182], + "enemy_1045_hammer": [1,1,0,487,8000], + "enemy_1045_hammer_2": [6,5,0,19532,89637], + "enemy_1061_zomshd": [33,33,0,3921,383485], "enemy_1166_dusbr": [1,1,0,0,2400], "enemy_1204_msfhu_2": [1,1,0,0,6], "enemy_1288_duskls_2": [1,1,0,0,4805], "enemy_1427_lrnazg": [1,1,0,688,12000], - "enemy_2010_csdcr": [1,1,0,960,9600] + "enemy_2010_csdcr": [1,1,0,1080,9600] }, - "hooks": [1,66,5700,698,698,1192,1191,22137,53,54,29,23,63,27315,96,51,47,0,1,54,1,0,10], - "events": {"atk":1071,"bounty":4,"deploy":19,"die":54,"dmg":1134,"engage":10,"fx":194,"heal":24,"layer":1,"skill":52,"spawn":60,"status":330}, - "fx": {"aoe":2,"beam":4,"buff":1,"devour":4,"displace":45,"dodge":10,"ember":1,"garrison":1,"garrisonGrant":1,"link":3,"mote":72,"overload":3,"reweave":3,"riposte":7,"ripple":2,"sentry":5,"shadowWeave":20,"shield":4,"snow":1,"summon":1,"wake":4}, - "snaps": "10b0fc57 0b25ce77 4b6dd831 dfcc878d ea02c153 8f9524b2 a967f6bd 5b979090 1c1bc0ac a3a6e47e 27b92546 3018c6fd ff67392c 97352b97 dd49f777 68cea056 3b6f2f3a c0c82ec8 f88614a7" + "hooks": [1,64,5700,662,662,1105,1100,18020,50,51,27,23,45,27645,98,54,47,0,1,51,0,0,13], + "events": {"atk":997,"bounty":4,"deploy":17,"die":51,"dmg":1060,"engage":9,"fx":193,"heal":47,"skill":50,"spawn":60,"status":351}, + "fx": {"aoe":3,"beam":2,"devour":4,"displace":51,"dodge":13,"ember":1,"garrisonGrant":1,"link":3,"mote":69,"overload":3,"reweave":3,"riposte":7,"ripple":2,"sentry":3,"shadowWeave":19,"shield":3,"snow":1,"summon":1,"wake":4}, + "snaps": "10b0fc57 0b25ce77 2eb004e3 34bc73ed 2ae3d4fc 952fb4c4 fbed5c98 4dacadad a902ca6b d97ae173 1b59ad14 ba4ffa6d 9b7e70f2 318c9aa8 c804aa7e 79f72845 7a1a0e9d 96548306 9230b759" }, "roster-042": { "about": "pass 2 band 5: chess_char_4_17_b chess_char_4_18_b chess_char_4_23_b chess_char_4_19_b chess_char_4_22_b chess_char_5_01_a chess_char_4_16_b chess_char_4_13_b chess_char_4_20_b chess_char_4_24_b chess_char_4_25_b chess_char_5_02_a", diff --git a/test/ui/playtest6_summons.test.js b/test/ui/playtest6_summons.test.js index 954a7ae7..54cfa639 100644 --- a/test/ui/playtest6_summons.test.js +++ b/test/ui/playtest6_summons.test.js @@ -115,3 +115,37 @@ test('a golden owner\'s summon card shows the golden variant: 精锐 巫恋\'s d assert.equal(unit.type, 'token'); assert.equal(unit.ownerId, 'chess_char_3_15_b'); }); + +// GitHub #260 (PR #278): the 外勤医疗 strategy's map characters are operators of the mode — the card read them as summons +// (召唤物, an owner variant they do not have: base stats only) +const allText = (v) => { + if (v == null || typeof v === 'boolean') return ''; + if (typeof v === 'string' || typeof v === 'number') return String(v); + if (Array.isArray(v)) return v.map(allText).join(''); + if (typeof v === 'object' && typeof v.type === 'function' && ['Section', 'Stat', 'LiveTag'].includes(v.type.name)) return allText(v.type(v.props)); + if (typeof v === 'object' && typeof v.props?.text === 'string') return v.props.text; + return typeof v === 'object' ? allText(v.props?.children) : ''; +}; + +test('GitHub #260: Touch / 预备干员-医疗 cards say 干员 · 医疗 and show the skill, talents and 特性 of their record; 恳切福音 says what the sim does (低于一半)', async () => { + await data.loadAll('tokens', 'assets'); + for (const [id, want] of [ + ['char_613_acmedc', ['恳切福音', '攻击距离<@ba.vup>+2', '攫升', '治疗目标时使其获得3点技力', '超脱', '获得5点技力', '恢复友方单位生命', '初始', '持续']], + ['char_605_cmedic', ['治疗强化·β型', '攻击力<@ba.vup>+50%', '攻击提升', '攻击力+4%', '恢复友方单位生命']], + ]) { + // a battle click resolves the unit as its token record + const detail = resolveDetail({ kind: 'unit', unit: { id: 91, side: 'ally', defId: id } }, new Map()); + assert.equal(detail.type, 'token'); + const text = allText(TokenDetail(detail)); + assert.match(text, /干员/); + assert.match(text, /医疗/); + assert.doesNotMatch(text, /召唤物/); + for (const w of want) assert.ok(text.includes(w), `${id}: ${w}`); + assert.equal(/PRTS 修正/.test(text), id === 'char_613_acmedc', `${id}: the 低于一半 line only under 恳切福音`); + } + // the record keeps the official sentence; the line under it is what touchGospel does (strictly below hp_ratio) + assert.match(TOKENS.char_613_acmedc.skill.desc, /不高于一半/); + assert.match(allText(TokenDetail({ token: TOKENS.char_613_acmedc })), /实际为生命值低于一半/); + // a summon keeps its summon card + assert.match(allText(TokenDetail({ token: TOKENS.token_10006_vodfox_doll, ownerId: 'chess_char_3_15_a' })), /召唤物/); +});