feat(render): 干员入场、换位及回合开始时播放入场动画与落地音效
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@@ -19,7 +19,7 @@ const METHODS = ['setStage', 'setCamera', 'setPrep', 'enterBattle', 'pushSnapsho
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// direction-step hooks (ui/facingWheel.js): optional — the wheel falls back to the engine's dev hooks when absent;
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// setPen (enemy preview pen list), prepField ({ kind, side, mirror } of the Final Assault prep), stripesUnder (the view
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// stripes range previews under the units itself) — render/app.js; the DOM fallback lacks them (→ null)
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const OPTIONAL = ['pieceScreenRect', 'setSettings', 'off', 'tileScreen', 'holdPiece', 'setPieceDir', 'setPen', 'prepField', 'stripesUnder'];
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const OPTIONAL = ['pieceScreenRect', 'setSettings', 'off', 'tileScreen', 'holdPiece', 'setPieceDir', 'setPen', 'prepField', 'stripesUnder', 'deployPiece', 'deploySequence'];
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/**
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* Camera padding (px) that keeps the field clear of the DOM HUD (top bar + bond strip, team panel, shop bar /
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