feedback3 WH: mode-off bonds the player has members of show as grey 本局禁用 discs, and hand members count in that header
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@@ -75,7 +75,7 @@ import { checkLoadout, resolveLoadout } from '../../shared/protocol.js';
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import { FIELD, tileKey, parseKey, inField, canPlace, positionClass, boardOrder, freeSlot, pieceDir, parseDir, mergeTile, ownerRangeKeys } from './board.js';
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import { attackRangeGrid, loadoutRecord, resolveRecordLoadout } from '../../shared/loadoutRecord.js';
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import { offsetTile } from '../sim/dir.js';
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import { computeBonds, bondList, bondSnapshot, activatedLayers, bondsWithGains } from './bondsMeta.js';
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import { computeBonds, bondList, bondSnapshot, activatedLayers, bondsWithGains, offBondCounts } from './bondsMeta.js';
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import { itemKey } from './gamedata.js';
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import { bountyText } from './choices.js';
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@@ -1642,7 +1642,8 @@ export class PlayerState {
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board,
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deployCap: this.deployCap,
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deployCount: this.deployCount,
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bonds: bondList(this.gd, this.bondsView(), { full: true }),
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// + the mode-off bonds it has members of (`off: true`, the strip's grey 本局禁用 discs — bondsMeta.offBondCounts)
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bonds: bondList(this.gd, this.bondsView(), { full: true, off: offBondCounts(this.gd, this) }),
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effects: this.effectsView(),
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nextEnemies: this.m.nextEnemiesFor(this),
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// DESIGN §16: the effective operator loadout ({ [baseChessId]: { skill, module } }; chess not listed use defaults)
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