feedback3 WH: mode-off bonds the player has members of show as grey 本局禁用 discs, and hand members count in that header
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@@ -683,7 +683,9 @@ drawn set; `disabledBonds` = drawn ∪ the mode's static list), `hiddenBossId`,
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`combatMode` (`'client'` | `'server'`), `fields[].progress { killed, total, done }` (teammates' progress UI), `paused`
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(solo pause, §1.3a),
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`players[].autoplay`, `players[].uniteLeft` (UNITE, leakers only: their enemies still standing, uncapped — §4),
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`players[].bonds` = `ps.alive ? bondList(gd, ps.bondsView()) : []` — every bond with members, layers or an active tier, the same list
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`players[].bonds` = `ps.alive ? bondList(gd, ps.bondsView(), { off: offBondCounts(gd, ps) }) : []` — every bond with members, layers or an active tier
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(and, last, every bond the mode never activates that the player has members of: `{ bondId, count, active: false, tier: 0, layers, off: true }`,
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the strip's grey 本局禁用 disc — bondsMeta.offBondCounts, never in the battle input), the same list
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and order as the player's own `m.private bonds` minus `thresholds` / `countsHand` (the client reads those from
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bonds.json; an entry whose count holds 调和's +1 carries `harmony: 1` in both lists — the bond popup's 调和 row, DESIGN
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§21.26): a teammate watching the player shows it in the bond strip (DESIGN §20.15); `[]` once the player is
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