feedback1e WQ: healer tests cast every skill while blocking; rule in headers
Review follow-up for E2 (not reproduced, no behaviour change): - blockRun fills the skill's SP (and puts the patient back to 5 %) the first tick the healer blocks, and tests 2 and 3 assert the skill is cast or running while it blocks: all 56 healer loadouts now cast in the window (half never did at the default initial SP). - The reported 炎 boss round makes 录武官's skill ready when she first holds 卢西恩 / 不祥幻影 and asserts it is cast or running then. - The boss test says what it covers: 0 healer damage on all 20 boss / hidden fields; healers block 卢西恩 / 不祥幻影 (h07_05) and a patrolling 碎铳之簧 once its shield is broken (h08_02); the other leaders and parts cannot be blocked by a block-1 unit. - SIM.md: the healer qualifier follows the "one-line flip" sentence, so "This replaces..." refers to the every-blocker rule again. - ai.js header, Battle.blockedTargets and targeting.js: the blocked-first rule is for attacks that hit enemies; a heal attack keeps selecting injured allies (PRTS 卫戍协议/帮助). - PLAYING.md: the healer exception names 咒愈师 as the one that hits.
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@@ -1104,7 +1104,9 @@ export class Battle {
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* or not, whatever its facing ("可以选择且优先选择阻挡单位", PRTS 选择器; ai.js acquireTargets, the skills' DEFAULT
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* trigger). That holds for a ranged operator on a melee tile too: the user's rule after playtest #6, "阻挡了就一定要能
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* 打到" — officially the collision pushes a blocked enemy to its blocker's front, so whatever blocks an enemy can hit
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* it (DESIGN §20; it replaces the playtest #5 QA's melee-only restriction).
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* it (DESIGN §20; it replaces the playtest #5 QA's melee-only restriction). Only for attacks that hit enemies: a heal
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* attack never asks — it keeps selecting injured allies while its unit blocks (PRTS 卫戍协议/帮助 "对于医疗干员
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* (咒愈师分支除外),攻击目标为需要治疗的单位"; PRTS 选择器 adds only the blocked units its side can pick).
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*/
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blockedTargets(u, profile) {
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const out = [];
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