feedback5 WE1: DESIGN §5.5 states the enemy damage frame (#29) and the 「同时攻击阻挡的所有敌人」 target count (the centurion item)
Docs only (golden unchanged): §5.5 Enemy AI — every enemy attack strikes at its clip's damage frame after its swing starts, a stun / freeze / sleep / 浮空, hiding, 缴械, 恐惧 or 战栗 before the frame cuts the swing; §5.5 Operator attacks — hitAllBlocked takes up to the block count (never fewer than 1). Both normative lines were left stale by those commits. Also: the header of test/content/feedback5-lowhp-heal.test.js names its source (the local client's data) plainly.
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@@ -2,7 +2,7 @@
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// target's HP the way the client's module buff does (follow-up 19): FilterByTargetHpRatio LT — strictly below — for 瑕光 /
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// 古米 / 塞雷娅's GUA-X (set_heal_scale_by_hpratio) and 录武官's PHY-X (reckpr_e_002_tr); LE — at or below — for the template
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// heal_scale_up[hpratio][LE] of 华法琳's and 闪灵's PHY-X (and 黍's GUA-X, 凯尔希's PHY-X, already so). The text's 「低于」 is the
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// display; the buff templates decide (scratchpad extraction of [uc]equips.ab + buff_template_data, 2026-10-06).
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// display; the buff templates decide (the local client's [uc]equips.ab prefabs and buff_template_data, read 2026-10-06).
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// Run: node --test test/content/feedback5-lowhp-heal.test.js
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import { test } from 'node:test';
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