Merge upstream 0.2.2 and resolve reroll conflicts (#408)
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@@ -104,6 +104,9 @@
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"复制密钥": "Copy Key",
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"复制链接": "Copy Link",
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"由创建者选择": "Chosen by the Host",
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"由创建者设置": "Set by the Host",
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"AI 队友最后选择": "AI Teammates Pick Last",
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"策略与机变轮选时,所有博士先于 AI 队友选择": "In the Strategy and Improv drafts, every Doctor picks before the AI teammates",
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"连接中断,请稍候重试": "Connection lost, please try again shortly",
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"离开同盟": "Leave Alliance",
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"你是同盟的创建者,离开后创建者身份将移交或同盟解散。确定离开吗?": "You are the Host of this Alliance. If you leave, host duties will be handed over or the Alliance will disband. Leave anyway?",
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@@ -148,6 +151,7 @@
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"完成": "Done",
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"背景音乐": "Music",
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"干员语音": "Operator Voices",
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"语音语言": "Voice Language",
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"音效": "Sound Effects",
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"静音": "Mute",
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"显示伤害数字": "Damage Numbers",
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@@ -382,6 +386,12 @@
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"CONTINGENCY // 机变阶段": "CONTINGENCY // Improv Phase",
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"选择一项": "Choose one",
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"倒计时结束后仍未选定将自动分配": "If no choice is made before the countdown ends, one will be assigned automatically",
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"教鞭选择": "Pointing Stick Choice",
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"教鞭 · 战术特训": "Pointing Stick · Tactical Training",
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"请选择一项战术特训": "Choose a Tactical Training bounty",
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"请先完成教鞭选择": "Complete the Pointing Stick choice first",
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"休整期结束时未选择将自动选定": "An unselected bounty will be picked automatically when the Rest Phase ends",
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"从候选中选择一项战术特训": "Choose one Tactical Training bounty from the offered cards",
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"选择一项(无时间限制)": "Choose one (no time limit)",
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" · 点击卡牌选中,再次点击确认": " · Tap a card to select, tap again to confirm",
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"已完成选择": "Choice made",
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@@ -681,6 +691,7 @@
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" · 未装备模组": " · No Module equipped",
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"已购买": "Purchased",
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"已招募": "Recruited",
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"空栏位:刷新或下回合开始时补满": "Empty slot: filled by the next refresh or at the start of the next round",
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"再次点击确认升级({price} 资金)": "Tap again to confirm upgrade ({price} Funds)",
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"升级调度中心({price} 资金) · {key}": "Upgrade Dispatch Center ({price} Funds) · {key}",
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"已满级": "Max Level",
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@@ -777,6 +788,7 @@
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"观战席": "Spectators",
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"移出观战者 {name}": "Remove spectator {name}",
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"移出该观战者": "Remove this spectator",
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"观战者不占博士席位,只能观看;创建者可以把观战者移出,被移出的人不再收到战场画面。": "Spectators take no Doctor seat and can only watch; the Host can remove a spectator, who then no longer receives the battlefield.",
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"入座": "Take a Seat",
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"移出同盟": "Remove from Alliance",
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"确定将「{name}」移出同盟吗?对方可以凭同盟密钥重新加入。": "Remove \"{name}\" from the Alliance? They can rejoin with the Alliance Key.",
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@@ -808,6 +820,15 @@
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"已恢复默认快捷键": "Default hotkeys restored",
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"快捷键需要实体键盘;触屏设备连接键盘后可用": "Hotkeys need a physical keyboard; connect one to use them on a touch device",
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"查看 / 更改快捷键": "Show / change hotkeys",
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"问题反馈": "Report a problem",
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"复制诊断信息": "Copy diagnostics",
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"遇到问题时,复制诊断信息并粘贴到 GitHub issue 中,开发者就能看到出错时的情况。诊断信息只在本机生成,不会自动上传;玩家名和房间号会被替换。": "If something goes wrong, copy the diagnostics and paste them into a GitHub issue so the developers can see what happened. They are generated on this device and never uploaded; player names and the room code are replaced.",
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"已记录的错误": "Errors recorded",
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"附上本场战斗": "Attach this battle",
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"开发者可以用附上的战斗数据重现这场战斗。": "Developers can replay this battle from the attached data.",
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"已复制诊断信息,可以粘贴到 GitHub issue 中": "Diagnostics copied. Paste them into a GitHub issue.",
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"无法写入剪贴板,请手动复制下面的内容": "Couldn't write to the clipboard. Copy the text below by hand.",
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"诊断信息": "Diagnostics",
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"观战中无法进行该操作": "Spectators cannot do that",
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"标准": "Standard",
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"险境": "Perilous",
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@@ -815,6 +836,8 @@
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"终极": "Ultimate",
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"rounds::回合": "Rounds",
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"{who}:获得{name}": "{who}: obtained {name}",
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"{who}:卡池中已没有{name}": "{who}: no {name} left in the shared pool",
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"{who}:没有可获得的同盟约干员": "{who}: no Operator of the same Alliance can be obtained",
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"获得{name}": "Obtained {name}",
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"联防阶段:{names} 迎战突破防线的敌人": "Unite Phase: {names} take on the enemies that broke through",
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"地形变化:{names}无法停留在原位置,已撤回整备区": "Terrain change: {names} can no longer stay in place and returned to the Bench",
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@@ -903,6 +926,22 @@
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"地面单位可通过": "Ground units can pass",
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"地形机制": "Terrain Mechanics",
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"这一格": "This Tile",
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"场地装置": "Stage Device",
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"装置机制": "Device Mechanics",
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"挡在地面上的工事:地面敌人会绕开它走;只有无路可走时才会撞上来,把它摧毁后继续前进": "An obstacle on the ground: ground enemies walk around it, and only run into it when there is no other way through, destroying it before moving on",
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"生命 {hp} 点,被摧毁后从场上消失": "{hp} HP; it disappears from the battlefield once destroyed",
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"自动攻击射程内的一名敌人,造成法术伤害,命中的敌人附加脆弱": "Automatically attacks one enemy in range for Arts damage; the enemy hit is inflicted with Fragile",
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"按当前层数最高的盟约计算:每 1 层,攻击速度 +{aspd}(至多 +{aspdMax}),附加的脆弱 +{frag}%(至多 +{fragMax}%)": "Scales with the Alliance that currently has the most stacks: per stack, ASPD +{aspd} (up to +{aspdMax}) and the Fragile it inflicts +{frag}% (up to +{fragMax}%)",
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"脆弱持续 {sec} 秒": "The Fragile lasts {sec} {sec|second|seconds}",
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"高台位装置:地面敌人不能走上这一格": "A high-ground device: ground enemies cannot walk onto this tile",
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"远程位干员可以部署在其上;站上去的干员在高位,不阻挡敌人": "Ranged-position Operators can be deployed on it; an Operator standing on it is on high ground and does not block enemies",
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"向前方 {n} 格吹出气流(这一台朝{dir})": "Blows an airflow {n} {n|tile|tiles} ahead (this one faces {dir})",
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"朝向与风向相同的攻击力 {v}": "ATK {v} when facing the same way as the airflow",
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"相反的 {v}": "{v} when facing the opposite way",
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"部署在气流里的干员:{mods}": "Operators deployed in the airflow: {mods}",
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"顺风移动速度 ×{v}": "Movement Speed ×{v} moving with the airflow",
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"逆风 ×{v}": "×{v} moving against it",
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"在气流里移动的敌人:{mods}": "Enemies moving in the airflow: {mods}",
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"全部清空": "Clear All",
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"清空全部 {n} 个自选名额?": "Clear all {n} Custom Squad {n|slot|slots}?",
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"文件过大,请选择「导出」下载的自选编队文件": "The file is too large. Choose a Custom Squad file downloaded with \"Export\".",
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@@ -1056,6 +1095,95 @@
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"选择朝向": "Choose a facing",
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"朝向:{dir}": "Facing: {dir}",
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"开发版 · 不稳定,请勿用于公开服务器": "Development build · unstable, not for public servers",
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"统计数据": "Statistics",
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"统计": "Stats",
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"总览": "Overview",
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"总局数": "Games",
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"胜场": "Wins",
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"胜率": "Win rate",
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"到达隐秘核心": "Hidden Core reached",
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"通关隐秘核心": "Hidden Core cleared",
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"最远回合": "Best round",
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"累计时长": "Time played",
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"{n} 分": "{n} min",
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"难度": "Difficulty",
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"局数": "Games",
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"隐秘核心通关": "Hidden Core clears",
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"使用局数": "Used",
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"通过局数": "Cleared",
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"通过率": "Clear rate",
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"称号": "Titles",
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"战斗累计": "Combat totals",
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"时间": "Time",
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"模式": "Mode",
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"结果": "Result",
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"点击查看该局结算": "View this match's settlement",
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"单人": "Solo",
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"同盟": "Co-op",
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"胜": "Win",
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"负": "Loss",
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"已导出 {n} 条对局记录": "Exported {n} match {n|record|records}",
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"已导入 {added} 条记录{tail}": "Imported {added} {added|record|records}{tail}",
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"(跳过重复 {skipped} 条)": " ({skipped} {skipped|duplicate|duplicates} skipped)",
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"没有新记录(全部与现有数据重复)": "Nothing new (everything already exists)",
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"导入失败:不是有效的统计导出文件": "Import failed: not a valid stats export file",
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"已清空本机统计数据": "Local stats cleared",
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"本机数据 · 仅记录本浏览器中你参与的对局": "Local data · only matches you took part in, in this browser",
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"检测到更新版本的统计数据,请先升级客户端再查看,以免覆盖数据。": "Stats data from a newer version detected — upgrade the client before viewing, or the data could be overwritten.",
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"还没有记录 —— 完成一局对局后,这里会开始积累。": "No records yet — finish a match and the page starts filling in.",
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"未知": "Unknown",
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"对局记录": "Match history",
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"{n} 小时": "{n} h",
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"计入统计:打到结算的对局,以及中途退出前至少清完 1 个回合的对局;更早退出的对局只留在对局记录里。": "Counted: matches played to the settlement, and matches given up after clearing at least 1 round. Matches given up earlier stay in the match history only.",
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"另有 {n} 局未计入统计": "{n} more {n|match|matches} not counted",
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"没有清完第一个回合就退出,不计入统计": "Left before clearing the first round — not counted",
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"中途退出的对局没有结算可看": "A match given up has no settlement to view",
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"较早的对局只保留汇总,不能回看结算": "Older matches keep only their summary — no settlement to view",
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"中途退出": "Left early",
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"不计入统计": "Not counted",
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"显示更多(还有 {n} 局)": "Show more ({n} left)",
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"点击一行,回看该局结算;中途退出的对局只留记录。": "Click a row to re-view that match's settlement; a match given up only leaves its entry.",
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"最多保留最近 {max} 局,只有最新的 {full} 局能回看结算。": "Only the latest {max} matches are kept, and only the newest {full} can show their settlement again.",
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"返回统计": "Back to Stats",
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"文件过大,无法导入": "File too large to import",
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"无法写入本机存储,可能已满": "Could not write to local storage — it may be full",
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"({n} 条无法读取)": " ({n} unreadable)",
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"导入失败:这份文件由更新版本的客户端导出,请先升级客户端": "Import failed: this file was exported by a newer client — upgrade the client first",
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"清空统计数据": "Clear Statistics",
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"将删除本机保存的 {n} 条对局记录,无法恢复。": "This deletes the {n} match {n|record|records} stored on this device. It cannot be undone.",
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"导出为文件(可在别的设备上导入)": "Export to a file (import it on another device)",
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"从导出的文件导入(与现有记录合并)": "Import from an exported file (merged with the current records)",
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"清空本机的统计数据": "Clear the statistics stored on this device",
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"本机数据:只保存在这个浏览器里,不会上传到服务器;同盟对局里队友的代号也会存在本机(导出文件里也有)。": "Local data: kept only in this browser, never uploaded to the server. Teammates' names from Team Simulations are stored here too (and appear in an export file).",
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"本机保存的统计数据无法读取,已另存为备份,从现在起重新记录。": "The stats stored on this device could not be read. They were set aside as a backup and recording starts afresh.",
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"有 {n} 条记录已损坏,已忽略。": "{n} damaged {n|record was|records were} ignored.",
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"攻回": "Offensive",
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"受回": "Defensive",
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"自回": "Auto",
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"常驻": "Always",
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"瞬发": "Instant",
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"部署触发": "On deployment",
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"未精英化": "Non-Elite",
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"精英阶段1": "Elite 1",
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"精英阶段2": "Elite 2",
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"精英阶段2-60级": "Elite 2 Lv.60",
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"潜能": "Potential",
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"潜能 {n}": "Potential {n}",
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"练度": "Development",
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"潜能与练度": "Potential & development",
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"满潜能 · 精英2 Lv.60": "Max potential · Elite 2 Lv.60",
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"干员持有中标记为未持有:替补干员没有潜能与练度;这里的设置在改回「持有」后生效": "Marked as not owned on Operator Roster: the stand-in has no potential or development; these settings apply once it is owned again",
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"原型干员没有潜能与练度": "A prototype Operator has no potential or development",
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"模组仅在精锐形态生效": "Modules apply only to the Elite form",
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"未持有(干员持有):由替补干员上场,替补干员没有潜能与练度": "Not owned (Operator Roster): its stand-in fights, with no potential or development",
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"含潜能与练度;": "Potential and development included; ",
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"将 {nChanged} 名干员的技能、模组、潜能与练度恢复为默认配置?": "Reset the skills, modules, potential and development of {nChanged} Operators to their defaults?",
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"已导入 {n} 名干员的潜能与练度": "Imported the potential and development of {n} Operators",
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"精英1": "E1",
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"精英2": "E2",
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"精英2 Lv.60": "E2 Lv.60",
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"开始模拟前可调整干员携带的技能与模组,以及潜能与练度;干员的局内等级不可调整": "Before the simulation starts you can change the Skills and Modules your Operators carry, and their potential and development; Operator levels in the match cannot be changed",
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"默认满潜能、精英2 Lv.60(满加成)。官方的潜能取你自己的潜能,练度是自持有加成(已持有的同名干员的养成,攻击 / 防御 / 生命单独乘算);未持有的特许干员在官方按潜能1、没有加成,要照官方打请手动设为潜能1、未精英化。": "Default: max Potential, Elite 2 Lv.60 (the full bonus). Officially, Potential is your own and development is the owned-operator bonus (your training of the same Operator: ATK / DEF / HP, a separate multiplier); a licensed Operator you do not own fights at Potential 1 with no bonus — to play it that way, set Potential 1 and Non-Elite here.",
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"重刷本局": "Reroll Setup",
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"重刷本局投票:{agreed}/{total}": "Setup Reroll Vote: {agreed}/{total}",
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"全员同意后重新随机战场、领袖、特训敌人和禁用;确认倒计时已暂停。": "Unanimous consent rerolls the battlefield, leader, special enemies and bans. The briefing countdown is paused.",
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