feedback1b WH: Vina Victoria S3 lions on every free tile; Mlynar S3 hits air units
Player reports after 0.1.0 (second batch), both confirmed on the real match path: - B3 维娜·维多利亚 S3 俱以我之名 placed one 黄金盟誓. Official text "立即在天赋一生效范围内 可部署地面召唤“黄金盟誓”", EN client "Summons Golden Vows on deployable tiles within Talent 1's range": one on every free deployable melee tile of her talent-1 area (fences included). The token's maxDeployCount 1 is a hand count: tokens.js SKILL_SUMMON_UNCAPPED keeps the per-owner deploy limit from withdrawing them; the generic fallback places 8. - B4 玛恩纳 S3 未照耀的荣光 (CUSTOM_RANGE, counts flyers) fired on flying waves and hit nothing for 26 s: PRTS 备注 "※可对空" — the skill targeting now hits air units. Same note: the trait bonus drops by 10 % (absolute) per enemy knocked out by his own attack or the damage it carries, settled after the attack, floor +0 % (was −10 % of the x2 multiplier per kill, applied mid-attack, floored at the plain ramp, reflect kills counted). S2's "trait not reset" kill uses the same own-attack rule. Tests: test/content/feedback1b_kits.test.js (real Match → PlayerState → Match._normalOpts spec on 战场#05 with the R8 / flying R2 waves), kits_t6 adapted.
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@@ -30,7 +30,8 @@
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// the storm stops when she leaves the field.
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// 6_06 佩佩 splash stun via `damaged` (isSplash) hook; module ×1.15 when ≥3 enemies in the splash area.
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// 6_07 维娜 "attack enemies blocked by allies in talent range" = those enemies' tiles are added to her range;
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// 黄金盟誓 lasts the skill duration on the tile nearest to an enemy.
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// S3 puts a 黄金盟誓 on every free deployable melee tile of her talent-1 area (fences too), each for
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// the skill duration (the token's maxDeployCount 1 is its hand limit — tokens.js).
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// 6_08 焰影苇草 灼痕 = marker (ATK −20 %) + the 法术脆弱 status (同名效果取最高); applied during S3 it lasts until the
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// skill ends (duration = remaining skill time).
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// 6_09 塑心 cannot normal attack; each skill charge is one attack; 精神逆构 multiplies every apoptosis gauge fill on
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@@ -1336,21 +1337,24 @@ function siege2(bb, chess, def) {
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mods: { atkPct: num(bb.atk), batPct: batOf(bb.base_attack_time, def) },
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targeting: { maxTargets: Math.max(1, Math.floor(num(bb['attack@max_target'], 1))) },
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attack: { dmgType: 'true' },
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// "立即在天赋一生效范围内可部署地面召唤“黄金盟誓”" (EN client "Summons Golden Vows on deployable tiles within
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// Talent 1's range"): one on EVERY free tile of the talent-1 area a melee piece could be deployed on — fences
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// (low, deployable, not walkable) included [ASSUMED: the EN wiki's "open low ground tiles"]; player report B3
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onStart({ battle, unit, skill }) {
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const tile = bestTile(battle, freeTiles(battle, unit, tGrid));
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if (tile) {
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const lions = [];
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for (const tile of freeTiles(battle, unit, tGrid, { ground: false })) {
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const lion = battle.spawnToken(unit, tokId, tile[0], tile[1], { duration: skill.timeLeft });
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unit.mem.vlion = lion;
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if (lion) {
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if (!lion.kit?.fromTokens && lion.profile) lion.profile.dmgType = 'true'; // "攻击造成真实伤害" without a token kit
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battle.fx('summon', { x: lion.x, y: lion.y, id: lion.id, src: unit.id });
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}
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if (!lion) continue;
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lions.push(lion);
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if (!lion.kit?.fromTokens && lion.profile) lion.profile.dmgType = 'true'; // "攻击造成真实伤害" without a token kit
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battle.fx('summon', { x: lion.x, y: lion.y, id: lion.id, src: unit.id });
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}
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unit.mem.vlions = lions;
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},
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onEnd({ battle, unit }) {
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const lion = unit.mem.vlion;
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unit.mem.vlion = null;
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if (lion && lion.alive) battle.retreat(lion, { reason: 'expired', permanent: true });
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const lions = unit.mem.vlions || [];
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unit.mem.vlions = null;
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for (const lion of lions) if (lion.alive) battle.retreat(lion, { reason: 'expired', permanent: true });
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battle.setExtraRange(unit, null);
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},
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},
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