feedback1 WB: R11 hunter events left open (the data's block order does not decide them); PLAYING 机变 row keeps the bounty payout with the bounty

The 7 seen R11 lists stay picked uniformly, assumed because that invents no list. By the blocks of
effectChoiceInfoDict, R11 would fire bounty_hunter_8..15 (beside artifact_paid_4/5 and hardbuff_select),
so the block order is no longer cited as support for '1..7'. 7, 8 or 9 events fit the 14 drafts about
equally; with 8, an unseen list would come in about 1 R11 bounty draft in 8 (open question).
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sganggs committed 2026-10-03 08:29:25 +08:00
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@@ -13,8 +13,9 @@
// six) — 9 seen, the 10th built by `rule` (I I I II II III) [ASSUMED];
// boss (R9): one of the 6 groups (9, 9, 9, 9, 8 and 6 cards) of boss bounties / 源石虫·特训,
// picked by the matches it came in [ASSUMED];
// hunter (R11): one of the 7 seen lists of 7 "下场战斗" cards, uniform (taken as the 7 events
// bounty_hunter_1..7) [ASSUMED]; a list seen with 6 cards gets its 7th (`open`) by `rule`
// hunter (R11): one of the 7 seen lists of 7 "下场战斗" cards, uniform, so no list is invented
// [ASSUMED: which of the 15 bounty_hunter events R11 fires is open — by the data's blocks
// 8..15]; a list seen with 6 cards gets its 7th (`open`) by `rule`
// (one 特异III giant, else a tier I / II card of a free faction series) [ASSUMED];
// only `draft` cards of that `draftPool` (never 战术特训 — 法术教鞭 only —, the 鸭爵 set, the 7
// multi-round cards or the pre-series cards: no official draft shows them); positions shuffled; the