feedback1 WB: R11 hunter events left open (the data's block order does not decide them); PLAYING 机变 row keeps the bounty payout with the bounty
The 7 seen R11 lists stay picked uniformly, assumed because that invents no list. By the blocks of effectChoiceInfoDict, R11 would fire bounty_hunter_8..15 (beside artifact_paid_4/5 and hardbuff_select), so the block order is no longer cited as support for '1..7'. 7, 8 or 9 events fit the 14 drafts about equally; with 8, an unseen list would come in about 1 R11 bounty draft in 8 (open question).
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