feedback5 O18: 傀影's 镜中虚影 holds 禁疗 and is withdrawn (not knocked out) when he leaves the field
PRTS 镜中虚影 备注 "持有禁疗" / "傀影退场时强制撤退场上的镜中虚影" and the twin's prefab (CommonAbilities charge_token[finish] carrying abnormal flag 7 = 禁疗): the twin's kit gives it 禁疗 (the data's `abnormal` lacks it — given by the kit, as the 凯尔希 / 机械师 kits do for their summons) and his leaving withdraws it (reason 'retreat') instead of a kill. test/content/op_phatom.test.js checks both (8 tests). Golden unchanged (the diy family places no summon).
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@@ -9,9 +9,11 @@
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// character_table / skill_table / battle_equip_table / token_table (zh_CN, as built into backups.json); PRTS 傀影 (镜中虚影
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// 备注 "虚影再部署与拥有复数召唤物的干员相同,即“部署召唤物后立刻开始计算再部署时间,结束后可以部署下一个”"; 血色乐章 备注 "触发消耗
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// 层数效果的行动节点为“成功造成伤害后”。若造成的伤害被伤判效果归零则不会消耗层数"; 夜幕突袭 备注 "不可对空"; EXE-X "撤退时返还大量
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// (80%)该次部署费用"); PRTS 分支特性信息 处决者; the client's battle data — charpack char_250_phatom (Talents/1:
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// (80%)该次部署费用"); PRTS 镜中虚影 (备注 "持有禁疗", "可以且优先攻击自身阻挡的单位", "退场时返还1个可部署的镜中虚影", "傀影退场时
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// 强制撤退场上的镜中虚影"); PRTS 分支特性信息 处决者; the client's battle data — charpack char_250_phatom (Talents/1:
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// charge_token[born] (RechargeToken on his deployment) + die_to_kill_token (KillTokens when he leaves), CommonAbilities
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// KillTokens; modes S2 / S3), token prefab token_10007_phatom_twin (charge_token[finish]; the same modes), the skill
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// KillTokens; modes S2 / S3), token prefab token_10007_phatom_twin (CommonAbilities: charge_token[finish] carrying abnormal
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// flag 7 = 禁疗; Talents/2: phatom_twin_t, RESPAWN_TIME + respawn_time; the same modes), the skill
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// prefabs skchr_phatom_1 / _2 / _3 and sktok_phatom_1 / _2 / _3 (S1: evade_physical + phatom_s_1[shield_physical] = a
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// shield_physical of hp_ratio × max HP, both `duration`; S2: phatom_s_2 = `times` stacked phatom_s_2[atk] (ATK MULTIPLIER
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// `atk`), one stack finished per ON_AFTER_OUTPUT_DAMAGE; S3: RandomCastAbility of the sluggish / stun / root attack
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@@ -31,14 +33,16 @@
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// - T1 镜中虚影 "可以使用一个属性更强的虚影,虚影拥有和自己一样的技能,拥有独立的再部署时间": the twin is a hand piece the player
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// places (a talent summon: tokens `placeable`, not owner-range); it deploys with the board after the operators and fights
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// with its own stats (the variant of his form; EXE-Y stage 3: "属性进一步增强" = the byModule stats) as an executor (melee,
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// blocks 1, ground-only), its copy of his picked skill (bySkill sktok_phatom_1 / 2 / 3) running at each of its own
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// deployments. When he leaves the field (knocked out, withdrawn, forced out) it is killed (KillTokens); a fallen twin comes
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// back on its tile — paying its cost (5 DP) as a deployment, the 卫戍 auto redeploy of a placed summon [ASSUMED, as 鸿雪's
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// 打字机 / 凯尔希's Mon3tr] — once its redeploy time has passed since its LAST DEPLOYMENT (PRTS 备注: the timer starts at the
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// summon's deployment) and only while he stands (it is recharged by his deployment and killed by his leaving)
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// [ASSUMED: his redeployment does not cut the twin's own timer short — the client's RechargeToken NORMAL; the 凯尔希 kit
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// reads the same charge_token[born] as "readies at once"]. EXE-Y stage 2+ "本体和虚影同时在场时,攻击力各+10%": the twin's
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// hidden module talent `atk` — ATK +atk on both while both are on the field.
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// blocks 1, ground-only) holding 禁疗 (PRTS; the client's flag 7 — the data's `abnormal` lacks it [ASSUMED: given here, as
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// the 凯尔希 / 机械师 kits do for their summons]), its copy of his picked skill (bySkill sktok_phatom_1 / 2 / 3) running at
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// each of its own deployments. When he leaves the field (knocked out, withdrawn, forced out) it is withdrawn (PRTS "强制
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// 撤退"; the client's KillTokens); a twin off the field comes back on its tile — paying its cost (5 DP) as a deployment,
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// the 卫戍 auto redeploy of a placed summon [ASSUMED, as 鸿雪's 打字机 / 凯尔希's Mon3tr] — once its redeploy time has
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// passed since its LAST DEPLOYMENT (PRTS 备注: the timer starts at the summon's deployment) and only while he stands (it
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// is recharged by his deployment, withdrawn by his leaving) [ASSUMED: his redeployment does not cut the twin's own timer
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// short — the client's RechargeToken NORMAL; 虚影精通 / EXE-X would matter little otherwise; the 凯尔希 kit reads the same
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// charge_token[born] as "readies at once"]. EXE-Y stage 2+ "本体和虚影同时在场时,攻击力各+10%": the twin's hidden module
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// talent `atk` — ATK +atk on both while both are on the field.
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// - T2 虚影精通 "虚影的再部署时间-10秒" (EXE-X stage 3: −16): the twin's own talent respawn_time, added to its 45 s.
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// - S1 暗夜魅影 (被动, at each deployment): physical dodge `prob` and a 屏障 of hp_ratio × max HP that absorbs physical damage
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// only (shieldType 'phys'), both for `duration` (10) s.
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@@ -148,8 +152,8 @@ function deployEffect(battle, u, rec, key) {
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}
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/**
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* The twin's kit (`owner` = 傀影): its skill copy at each of its deployments, EXE-Y stage 2+'s shared ATK, and its own
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* redeploys (killed with him; back on its tile once its timer has run from its last deployment, he stands and the DP is
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* The twin's kit (`owner` = 傀影): 禁疗, its skill copy at each of its deployments, EXE-Y stage 2+'s shared ATK, and its own
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* redeploys (withdrawn with him; back on its tile once its timer has run from its last deployment, he stands and the DP is
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* there).
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*/
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function twinKit(t, owner) {
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@@ -160,6 +164,7 @@ function twinKit(t, owner) {
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return {
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skill: { kind: 'passive' },
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install(battle, unit) {
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battle.addBuff(unit, { key: 'phatom:twin:abnormal', flags: { noHeal: true }, persist: true, allowDead: true }); // 持有禁疗
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if (rec?.id === TS2) installOpusUse(battle, unit, key);
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battle.on('deploy', (c) => {
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if (c.unit !== unit || c.move || !up(unit)) return;
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@@ -194,7 +199,7 @@ export default {
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[S3]: { kind: 'passive' },
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},
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talents: [
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{ install(battle, unit) { // 镜中虚影: his twin pieces run the twin's kit; killed when he leaves; EXE-Y stage 2+: both +ATK
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{ install(battle, unit) { // 镜中虚影: his twin pieces run the twin's kit; withdrawn when he leaves; EXE-Y stage 2+: both +ATK
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for (const t of twinsOf(battle, unit)) {
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if (t.alive || t.deployed) continue;
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if (t.kit) battle.offOwner(t); // a piece set up before him: drop its generic kit's hooks
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@@ -202,7 +207,8 @@ export default {
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}
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battle.on('death', (c) => {
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if (c.unit !== unit) return;
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for (const t of twinsOf(battle, unit)) if (t.alive) battle.kill(t, null); // KillTokens
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// "傀影退场时强制撤退场上的镜中虚影" (KillTokens): a withdrawal, not a knock-out
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for (const t of twinsOf(battle, unit)) if (t.alive) battle.retreat(t, { reason: 'retreat' });
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}, { owner: unit });
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// 本体和虚影同时在场时,攻击力各+N%: the twin's hidden module talent (his text when no twin def resolves)
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const both = num(tokTalentBb(battle.tokenDef(TWIN, unit), 'atk').atk, /本体和虚影同时在场时/.test(t0desc)
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