0.2.3: Clementia S2 releases a dead, hidden, uncarriable or pathless rider at once (slot and weight back before the same tick's boarding checks); same-browser match recovery never takes the seat of a window that is reloading or still starting (a tab keeps its own session token; seats are stamped at the server's welcome, the older welcome wins); golden: diy-135 moves (outcome unchanged)

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sganggs committed 2026-10-10 01:58:06 +08:00
1 parent 821ab827bd
commit ba5b998a72
19 files changed
+580 -60

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@@ -79,6 +79,17 @@ export default {
if (!c.stopped) {
c.moved = Math.min(c.distance, c.moved + SPEED * dt);
c.x = c.ox + c.dc * c.moved; c.y = c.oy + c.dr * c.moved;
// Release before either boarding limit is checked: invalid riders occupy neither a slot
// nor weight. Return their current weight, including modifiers applied during the ride.
for (let i = c.passengers.length - 1; i >= 0; i--) {
const e = c.passengers[i], [er, ec] = tile(e);
if (!e.alive || e.hidden || cannotCarry(e)
|| !battle.grid.findPath(er, ec, Math.round(c.y), Math.round(c.x))) {
battle.removeBuff(e, CARRY + unit.id);
c.passengers.splice(i, 1);
c.mass += e.weight;
}
}
const cap = num(b2['attack@max_passenger_cnt'], 15);
for (const e of battle.enemies) {
if (c.passengers.length >= cap) break;
@@ -93,10 +104,7 @@ export default {
battle.addBuff(e, { key: CARRY + unit.id, flags: { noMove: true, disarm: true, unblockable: true }, source: unit, tags: ['skill'] });
}
for (const e of c.passengers) {
if (!e.alive || e.hidden || cannotCarry(e)) { battle.removeBuff(e, CARRY + unit.id); continue; }
if (!e.findBuff(CARRY + unit.id)) continue;
const [er, ec] = tile(e);
if (!battle.grid.findPath(er, ec, Math.round(c.y), Math.round(c.x))) { battle.removeBuff(e, CARRY + unit.id); continue; }
const fromX = e.x, fromY = e.y;
e.x = c.x; e.y = c.y;
if (e.route) e.route.pts = null;