fix: include Vulpisfoglia Hunt addition on first damage
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@@ -274,3 +274,22 @@ enemy: picking emitted a unit click with no definition, instead of the tile clic
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engine-canvas regression retains the card/100 HP assertions and also covers another field refresh, live HP loss and
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closing the card when the crate is destroyed. Device metadata supplied by the new entry still wins; changing fields
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does not carry old devices across. Gameplay and allied targeting rules are unchanged.
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### 29.15 Vulpisfoglia's first Hunt instance
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[PRTS 忍冬](https://prts.wiki/w/忍冬), 追凶's remarks, includes the first damage instance in its arts addition.
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The mode's generated talent blackboard (`chess_char_3_18_a/b`, `atk_scale` 0.3, `interval` 10) supplies the numbers;
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no mode-specific first-hit exception was found. The old callback recorded the first timestamp and returned,
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skipping the addition on every new enemy. Kit hooks are installed before initial deployment, so this was not a
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delayed stat or talent installation.
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The callback now records the timestamp and continues to the existing addition path on that same instance.
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The fixed window, damage tags, dodge settings and recursion guard retain their previous behavior; skills,
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modules and other operators are unchanged. Full-content controlled-enemy tests cover ordinary first hits in both
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forms and all selectable modules/skills, first skill damage from S1–S3, per-enemy timing and actual HP/event totals.
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The existing HP-loss conversion regression now expects one rider on every attack, including the first.
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The intended golden moves are `roster-007/009/026/039`, `bond-soloShip-low`, `bond-yanShip-low`,
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`coop2-NORMAL-3`, `coop4-ABYSS-7` and `coop2-NORMAL-5-coverage-diy`: the extra first instance changes damage,
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kills and downstream battle/match choices in scenarios that field Vulpisfoglia. Fields, stand-ins and DIY
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scenarios retain their digests.
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