fix: include Vulpisfoglia Hunt addition on first damage
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@@ -1065,6 +1065,11 @@ has the generic spec. Summons: `battle.tokenDef(tokenId, unit)` / `battle.spawnT
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(token skill of that slot: `variants[owner].bySkill[i]`, module attributes: `.byModule[id]`). Coverage of the selectable
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skills: `node tools/kit-coverage.mjs --missing [--tier N] [--strict]`.
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忍冬's 追凶 records the per-enemy start time and applies its arts addition in the same `damaged` callback,
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including the first instance (PRTS talent remarks; DESIGN §29.15). It does not refresh the ten-second window on
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repeated hits. Its `vulpisHunt` / `addition` tags and re-entrancy guard prevent the rider from feeding itself.
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`test/content/vulpis-first-hit.test.js` checks actual HP loss and damage events with naturally ready skills.
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Timed deployment kits: 宴 S2 uses `bb.duration` and skill ATK mods, loses current HP once on landing, and converts normal
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physical attacks to arts only while S2 is active; S1 has no such conversion. 斯卡蒂 S2 uses its own record's
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`s.bb.duration` / `s.bb.atk`; DRE-Y revival in place does not restart it. 野鬃 S1 uses its record's `duration` /
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