fix: include Vulpisfoglia Hunt addition on first damage
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@@ -1065,6 +1065,11 @@ has the generic spec. Summons: `battle.tokenDef(tokenId, unit)` / `battle.spawnT
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(token skill of that slot: `variants[owner].bySkill[i]`, module attributes: `.byModule[id]`). Coverage of the selectable
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skills: `node tools/kit-coverage.mjs --missing [--tier N] [--strict]`.
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忍冬's 追凶 records the per-enemy start time and applies its arts addition in the same `damaged` callback,
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including the first instance (PRTS talent remarks; DESIGN §29.15). It does not refresh the ten-second window on
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repeated hits. Its `vulpisHunt` / `addition` tags and re-entrancy guard prevent the rider from feeding itself.
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`test/content/vulpis-first-hit.test.js` checks actual HP loss and damage events with naturally ready skills.
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Timed deployment kits: 宴 S2 uses `bb.duration` and skill ATK mods, loses current HP once on landing, and converts normal
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physical attacks to arts only while S2 is active; S1 has no such conversion. 斯卡蒂 S2 uses its own record's
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`s.bb.duration` / `s.bb.atk`; DRE-Y revival in place does not restart it. 野鬃 S1 uses its record's `duration` /
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@@ -172,6 +172,8 @@ Profession traits (default behaviours implemented once in the engine, keyed by `
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Each domain file `server/sim/content/{tokens,bonds,garrisons,items,bands,enemies,bosses,devices,choices}.js` exports `install(battle)` (battle side; called once per Battle by `content/index.js → installContent`) and `registerMeta(registry)` (prep side; called once at server boot by `match/effectsMeta.js`, API documented in `docs/META.md`). Kits live one per file in `content/kits/ops/` (`export default { [baseChessId]: (bb, chess, def) => Kit }`), listed in `content/kits/index.js` (guide: `content/kits/README.md`). Content must be **data-driven from blackboards** (numbers never hard-coded when a blackboard key exists). Every effect gets at least one unit test in `test/content/*.test.js` using the `test/helpers/battleHarness.js` harness (provided by sim-core).
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- kits: all 112 visible chess + hidden ones used by effects (盟约·辅助干员), default skill + talents + trait specifics; tokens. The 72 non-collaboration 6★ DIY operators include 克莱门莎 (§28.1); her launch-day provisional mechanics are local to her kit. 黍 GUA-Y and 乌尔比安 CRU-Y follow the generated module blackboards and existing module-level rules (§28.2).
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忍冬's 追凶 adds arts damage on the first qualifying instance too; the per-enemy window starts on that instance,
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and repeated hits do not extend it. The addition keeps its own tag and re-entrancy guard (§29.15).
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克莱门莎 S2 removes dead, hidden, self-bound / teleport-immune and unreachable passengers before checking new
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boarding in the same tick. Each released passenger returns its current weight to the cabin's remaining budget
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and frees its slot (§28.27); neither corpses nor failed carries reserve capacity.
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@@ -274,3 +274,22 @@ enemy: picking emitted a unit click with no definition, instead of the tile clic
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engine-canvas regression retains the card/100 HP assertions and also covers another field refresh, live HP loss and
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closing the card when the crate is destroyed. Device metadata supplied by the new entry still wins; changing fields
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does not carry old devices across. Gameplay and allied targeting rules are unchanged.
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### 29.15 Vulpisfoglia's first Hunt instance
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[PRTS 忍冬](https://prts.wiki/w/忍冬), 追凶's remarks, includes the first damage instance in its arts addition.
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The mode's generated talent blackboard (`chess_char_3_18_a/b`, `atk_scale` 0.3, `interval` 10) supplies the numbers;
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no mode-specific first-hit exception was found. The old callback recorded the first timestamp and returned,
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skipping the addition on every new enemy. Kit hooks are installed before initial deployment, so this was not a
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delayed stat or talent installation.
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The callback now records the timestamp and continues to the existing addition path on that same instance.
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The fixed window, damage tags, dodge settings and recursion guard retain their previous behavior; skills,
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modules and other operators are unchanged. Full-content controlled-enemy tests cover ordinary first hits in both
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forms and all selectable modules/skills, first skill damage from S1–S3, per-enemy timing and actual HP/event totals.
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The existing HP-loss conversion regression now expects one rider on every attack, including the first.
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The intended golden moves are `roster-007/009/026/039`, `bond-soloShip-low`, `bond-yanShip-low`,
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`coop2-NORMAL-3`, `coop4-ABYSS-7` and `coop2-NORMAL-5-coverage-diy`: the extra first instance changes damage,
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kills and downstream battle/match choices in scenarios that field Vulpisfoglia. Fields, stand-ins and DIY
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scenarios retain their digests.
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