feedback1b WG: 奥术 re-measured; bonds the mode never activates read 本局禁用

Player report after 0.1.0: "奥术盟约不生效". Measured on a real 险境 battle
(Match._normalOpts) and the same battle from its BattleSpec (browser path):
the bond works - member arts hits debuff the target x(1.2 + 0.01*L) for 3 s,
later arts hits land multiplied, the 3-member tier gives x1.4 below 50 % HP,
in-battle layer gains apply live, browser = server.

What a player sees instead: 标准模拟 switches 奥术 off (official
inactiveBondIdList, with 9 other bonds) while 深靛 洛洛 阿罗玛 夕 圣聆初雪 stay in
the pool through their other bond; their cards showed 奥术 like any bond and
the detail chip read "0/2 未激活" with three deployed. Shop / reward cards,
the detail card's bond chips and the bond popup now mark such a bond
本局禁用 (gameLogic modeOffBonds over config.modes[modeId].inactiveBondIds).

The PRTS 盟约记录 奥术 note (one instance per unit and target) is documented
next to the one-effective-instance rule it fits (SIM.md, bond header).
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sganggs committed 2026-10-03 02:31:35 +08:00
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@@ -16,7 +16,12 @@
// two players of a pair field compete for it, the strongest wins (battle.applyStrongest, 同名效果取最高:
// PRTS 作战机制 "同名buff的默认叠加策略buff只能表现出一个"; 巴哈姆特 12316 first-hand: "共享型buff會跟對面搶
// 如果對面層數比你高就不需要再特別激活直接吃他的奧術buff"). v2.5 kept one per player, so two players'
// instances multiplied (×5.4 × ×5.6 on a leader at ~250 layers, DESIGN §20.10)
// instances multiplied (×5.4 × ×5.6 on a leader at ~250 layers, DESIGN §20.10). PRTS 盟约记录's own
// note "※同一单位仅可对同一目标同时施加1个该盟约法术伤害提升效果" (one instance per unit and target)
// fits it under the engine default (a newer same-named buff waits until the earlier ends, PRTS
// 常见同名状态); strongest vs earliest and a unit refreshing its own stay [ASSUMED]. Re-measured after
// the 0.1.0 report "奥术盟约不生效": it works on the real and the browser path
// (test/sim/feedback1b-arcane.test.js); 标准 never activates it (modeDataDict inactiveBondIdList)
// 坚守 steadShip all operators max HP +(base + per·L); tier 2: 40 % of a non-member operator's damage is borne by
// the members on the field (split evenly, sourceless true damage — already mitigated), members’ thorns
// (base + per·L arts, sourceless but credited to the member hit, ≤ 1 per cd_duration per member)