feedback7 UIBACK: the top-bar capsule counts like the official — resolved = killed + leaked among the enemies the round scheduled (opening 0/3, a leak 1/3, a kill 2/3, the splitter 3/3); a split child, a summon and a boss summon are in neither number but still cost LP and break 完美作战 (PR #308 by @xcdoge, the capsule half of PR #157 — authored by them: the sim / protocol / HUD hunks applied as reviewed): inTotal / killedInTotal / leakedInTotal / resolved, b.snap / BattleResult / b.progress (optional field) / m.public progress carry resolved, killed may exceed total (validation bounds it by the content-spawn allowance); dropped the PR's stray design-doc line — it had replaced the S→C b.end bullet of docs/design/network.md, which is back; the 联防 live-counter change mark follows the enemy list now that a spawn no longer moves total (uniteLeftMark + test); golden: only total / players.*.total / snaps move, outcomes bit-identical — roster 23 (roster-002 003 007 008 009 010 011 012 013 015 017 018 020 023 024 025 026 027 037 045 047 048 049), bonds 2 (bond-maniShip-low, bond-soloShip-high), fields 11 (boss-boss_1 3 5 pair+solo, boss-boss_6-solo, hidden-boss_8 10 pair+solo), diy 11 (diy-036 040 056 062 068 073 083 091 095 114 115), matches 12 (solo-FUNNY-1 NORMAL-1 HARD-1 ABYSS-1 ABYSS-2, coop2-NORMAL-3 coop2-HARD-4 coop3-ABYSS-5 coop4-ABYSS-7 coop2-NORMAL-8-serverrun solo-HARD-9-boosted coop2-NORMAL-70-diy: the total column of 36 round rows), standins unchanged
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@@ -22,7 +22,12 @@ test('observeTarget: prep, own battle running / over, boss pairs, eliminated pla
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assert.deepEqual(observeTarget(players[1], combat(true), 'a', { ownDone: true }), { fieldId: 'n:b' }, 'the local battle already ended');
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assert.deepEqual(observeTarget(players[1], combat(false), 'a'), { fieldId: 'n:b' });
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assert.deepEqual(observeTarget(players[0], combat(false), 'a', { observing: true }), { back: true });
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assert.deepEqual(teammateProgress(combat(false), 'a'), [{ playerId: 'b', name: 'B', isBot: false, killed: 3, total: 8, done: false }]);
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// the teammate's capsule reads `resolved` (the field's own enemies knocked out or leaked); a report without one falls
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// back to `killed` (public/js/battle/observe.js teammateProgress)
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assert.deepEqual(teammateProgress(combat(false), 'a'), [{ playerId: 'b', name: 'B', isBot: false, killed: 3, resolved: 3, total: 8, done: false }]);
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const reported = pubOf('COMBAT', [{ fieldId: 'n:b', kind: 'normal', players: ['b'], live: true, progress: { killed: 5, resolved: 3, total: 8, done: false } }], players);
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assert.deepEqual(teammateProgress(reported, 'a'), [{ playerId: 'b', name: 'B', isBot: false, killed: 5, resolved: 3, total: 8, done: false }],
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'a reported `resolved` wins over `killed` (5 counted knock-outs — splits included —, 3 of the round\'s own enemies resolved)');
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const fa = pubOf('FINAL_ASSAULT', [
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{ fieldId: 'b1', kind: 'boss', players: ['a', 'b'], live: true },
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{ fieldId: 'b2', kind: 'boss', players: ['d'], live: true },
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