feedback1 integrate: WC 深水区 refuses deployment; tactical points only inside the summoner's attack range

# Conflicts:
#	server/match/bot.js
This commit is contained in:
sganggs committed 2026-10-03 06:35:09 +08:00
commit b1644f5ad7
27 files changed
+870 -81

No files matched your search

+3 -1
View File
@@ -23,7 +23,9 @@
// + 脆弱 ×damage_scale for weak[limit] s
// 助力 deputShip all operators DEF +(base + per·L), redeploy time ×(1 + respawn_time)
// 突袭 raidShip member idle ≥ no_attack_duration s (or skill ready) with no enemy in range → "保留技力立即再部署"
// next to the most advanced ground enemy: a real redeployment (retreat + free redeploy on the
// next to the most advanced ground enemy, on a free tile its position may be deployed on
// (grid.canStand: never the 深水区 — player report #3 after 0.1.0, members dropped into 战场#08's
// pool after an enemy wading in it): a real redeployment (retreat + free redeploy on the
// landing tile, full HP, `deploy` fires — 部署时 traits such as 史尔特尔, 突袭手雷, 卡西米尔, 叙拉古)
// with its SP / charges kept (engine redeploy tile + keepSp); ATK/HP +(base + per·L)
// until it leaves the field; later redeploys use its board tile again;
+3 -1
View File
@@ -24,7 +24,9 @@
// the field only (unite / boss fields hold both halves); Battle opts.deviceOverrides switch every half.
// `deviceOverridesOf(battle)` is the union (informational).
// Terrain numbers come from `stage.special` (fallback: the device's skill blackboard, then research 05 values).
// Not implemented: the devices of act1 m05–m07 (canoe platforms, sandstorm + mounds, bushes) — weight 0 this season.
// Not implemented: the devices of act1 m05–m07 (canoe platforms, sandstorm + mounds, bushes) — weight 0 this season. The
// canoe (特制水上平台) makes its 深水区 deployable in the prep's deploy map only (server/match/board.js); the sim's Grid
// keeps those tiles NONE (grid.js DEPLOY_REFUSED_TILES), so automatic placements never use them [ASSUMED].
import { COLS, ROWS } from '../constants.js';
import { performAttack } from '../ai.js';
+6 -4
View File
@@ -137,12 +137,14 @@ function freeTile(battle, r, c) {
/** Walkable ground tile a melee summon can stand on. */
const groundTile = (battle, r, c) => battle.grid.groundPassable(r, c) && battle.grid.canStand(r, c);
/**
* Tactical point (战术点) of a tactician: `prefer` (the board piece's tile, i.e. the player's choice) when usable,
* else the shared tactical point (tokens.js tacticalPoint = Battle.findTacticalPoint: a free walkable tile of its
* initial range on an enemy ground path first, then the nearest one).
* Tactical point (战术点) of a tactician: `prefer` (the board piece's tile, i.e. the player's choice) when usable —
* free, standable ground (never 深水区: grid.canStand) inside her initial range ("只能部署在召唤者攻击范围内"; the prep
* already keeps the piece there, PlayerState._legal) —, else the shared tactical point (tokens.js tacticalPoint =
* Battle.findTacticalPoint: a free walkable tile of its initial range on an enemy ground path first, then the nearest).
*/
function tacticalPoint(battle, unit, prefer = null) {
if (prefer && freeTile(battle, prefer[0], prefer[1]) && groundTile(battle, prefer[0], prefer[1])) return prefer;
const inRange = (r, c) => (unit.baseRangeKeys || unit.rangeKeys || []).includes(r * COLS + c);
if (prefer && freeTile(battle, prefer[0], prefer[1]) && groundTile(battle, prefer[0], prefer[1]) && inRange(prefer[0], prefer[1])) return prefer;
return sharedTacticalPoint(battle, unit);
}
/** Tokens `tokenId` summoned by / placed for `owner` (board pieces included). */