feedback1 integrate: WC 深水区 refuses deployment; tactical points only inside the summoner's attack range
# Conflicts: # server/match/bot.js
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@@ -34,7 +34,9 @@
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// generators that yield between whole actions (never with a transient board) — the same actions in the same
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// order as the one-shot functions (runSteps), hence the same rng draws and decisions.
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// The summon cards of the placed operators (赫默's 医疗探机, 伺夜's 狼群 …; user playtest #6) are placed after
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// them on the best remaining tiles, 凯瑟琳's 支援装置 next to the best operator no device faces yet, facing it.
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// them on the best remaining tiles — the tacticians' 狼群 / 流形 only inside their owner's attack range
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// (PlayerState.summonRange; player report #9 after 0.1.0) —, 凯瑟琳's 支援装置 next to the best operator no device
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// faces yet, facing it.
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// 5. equip items on the strongest deployed damage dealers (consume-on-equip items / Arts only with a handler);
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// 突变细胞 (it comes back after every transformation) on the least valuable single normal operator below 6阶 —
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// never an elite or one of a merge pair (cellTarget)
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@@ -609,9 +611,11 @@ export function* planLayoutSteps(m, ps, pieces, params = LAYOUT_PARAMS, { occupi
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if (!r0) continue;
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let best = null;
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let bestV = -Infinity;
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// a "只能部署在召唤者攻击范围内" summon (伺夜's 狼群, 缪尔赛思's 流形): only the tiles of its owner's range
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const within = p.kind === 'token' && typeof ps.summonRange === 'function' ? ps.summonRange(p) : null;
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for (const [r, c] of legalTiles(map, positionClass(r0))) {
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const k = tileKey(r, c);
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if (taken.has(k)) continue;
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if (taken.has(k) || (within && !within.has(k))) continue;
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const noise = m.rngBots() * 1e-6;
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const seen = new Set();
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for (const dir of PLAN_DIRS) {
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