feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩
This commit is contained in:
1 parent
dcdb2754cf
commit
b0c98fea31
4 files changed
+33
-23
No files matched your search
+28
-19
@@ -248,23 +248,31 @@ area selections skip it too (below); not selections, so they still reach it (`ig
|
||||
burst spread), direct picks (碎铳之簧's 法术护盾 counter and 重装侦察兵's 暴露 on their attacker — PRTS 异常效果
|
||||
"'直接选中'的能力…不受这些仅在选择时生效的异常效果制约"), the blasts of flying units credited to the ground 胄 (刺胄之弹,
|
||||
斩胄之剑 / 破胄之锤 — whose 掷剑 / 掷锤 pick "(无视无法选择)") and the ticks of a debuff a ground enemy put on it before it
|
||||
took off (出血, 沙狱, burning DoTs, 淤困, 【自然涌动】 — a tick selects nobody); auras of ground enemies still apply
|
||||
[ASSUMED]; a ground enemy's area skill whose cast depends on allies nearby counts only the targets of its trigger
|
||||
took off (出血, 沙狱, burning DoTs, 淤困, 【自然涌动】 — a tick selects nobody); the buff auras of ground enemies and the
|
||||
sourceless 毒雾 of 假想敌:蚀裂 still reach it [ASSUMED]; a ground enemy's area skill whose cast depends on allies nearby counts only the targets of its trigger
|
||||
selection — 卢西恩's 【aoe】 ("需要目标"), 锏's CircleAttack (`targetsNear`, PRTS 选择器 "所有触发选择器通常不无视迷彩");
|
||||
a stealthed ally (隐匿, 排气格栅) only for the enemy it blocks — our operators keep 隐匿 while blocking (PRTS 作战机制
|
||||
§隐匿; 索敌的概念: a blocked enemy "强行无视对方可选性" attacks its blocker); a camouflaged one (迷彩, flag `camou`: ba.camou
|
||||
"不阻挡时不成为敌方普通攻击的目标") likewise (PRTS 异常效果: neither anomaly is "阻挡时解除") — for every target selection
|
||||
(attacks, skill picks, cast conditions). **Enemy area effects** — splash, death and self blasts, area skills and statuses,
|
||||
pulses, the zones an enemy leaves, chain / bounce jumps, 周围四格 additions, whole-column / whole-field skills — select
|
||||
with `targeting.js areaSelectable` (`content/enemies.js areaAllies` / `areaAlliesInTiles` / `fieldAllies`; PRTS 作战机制
|
||||
§AOE伤害判定 "AOE的判定是对攻击范围内的每个可以被选中的敌人进行判定", PRTS 选择器 可选判定): no 隐匿 ally unless it blocks
|
||||
that enemy [ASSUMED: the blocker exception, read from 索敌, for its area abilities too], no untargetable or sleeping
|
||||
one, no airborne 起飞 one for a ground enemy — and 迷彩 does not protect (ba.camou "无法躲避溅射类攻击"; PRTS 异常效果
|
||||
迷彩 "所有光环类能力、以及涉及中点判定/格子判定的效果均不受迷彩制约"). Until 0.1.2 they took every ally in the area
|
||||
(GitHub issue #32 item 6; DESIGN §22.12). Still on every ally there: the "无视无法选择 / 无视可选性" abilities above
|
||||
(and 远眺's death 暴露, 圆仔's facing count), map / tile / terrain effects (“墓碑”'s halving — PRTS: a map effect —,
|
||||
【国度】, a chimera's 源石污染区 aura), the sourceless 毒雾 of 假想敌:蚀裂 and the buff auras of 寒霜 (PRTS: its debuff
|
||||
"无视隐匿状态起作用"), 深池伙友卫队 and 扎罗's 远古威慑 [ASSUMED for all but 寒霜 and “墓碑”]
|
||||
(attacks, skill picks, cast conditions, a normal attack on every operator in range — 斩胄之剑 / 破胄之锤's hover attack,
|
||||
“灵幛”). **Enemy area effects** — splash, death and self blasts, area skills and statuses, pulses, the zones an enemy
|
||||
leaves, chain / bounce jumps, 周围四格 additions, whole-column / whole-field skills — select with `targeting.js
|
||||
areaSelectable` (`content/enemies.js areaAllies` / `areaAlliesInTiles` / `fieldAllies`; PRTS 作战机制 §AOE伤害判定
|
||||
"AOE的判定是对攻击范围内的每个可以被选中的敌人进行判定"; PRTS 异常效果 §无法选择: 隐匿, 不可选中, 无敌 and 对地规避 make
|
||||
"常见的、来自不同阵营的“选择”行为" skip a unit unless the ability "无视可选性"): no 隐匿 ally unless it blocks that enemy
|
||||
[ASSUMED: the blocker exception, read from 索敌, for its area abilities too], no untargetable or sleeping one, no
|
||||
airborne 起飞 one for a ground enemy; an invulnerable one still [ASSUMED, as for attacks — §21.22]. 迷彩 is not checked:
|
||||
splash-type damage, 中点判定 / 格子判定 effects and auras ignore it (ba.camou "无法躲避溅射类攻击"; PRTS 异常效果 迷彩
|
||||
"所有光环类能力、以及涉及中点判定/格子判定的效果均不受迷彩制约") or the enemy's PRTS page says "无视迷彩" — the few sites
|
||||
with none of these hit it [ASSUMED] (DESIGN §22.12). A target the ability locked beforehand (an attack's target, 死亡之眼's
|
||||
channel, a C4, an 爆炸箭) is a direct pick — a 隐匿 it gained meanwhile does not save it (PRTS 异常效果 "'直接选中'的能力
|
||||
…不受这些仅在选择时生效的异常效果制约"); only the units around it are an area selection (`targetAndArea`). An enemy's
|
||||
buff aura (深池伙友卫队's field, 扎罗's 远古威慑) takes the allies `targeting.js auraSelectable` accepts — 隐匿 kept out
|
||||
(PRTS 作战机制 §隐匿与Buff的关系 "隐匿状态下的单位一般无法被敌方的索敌机制和Buff选择器选中为目标"), an airborne 起飞 ally
|
||||
not [ASSUMED, §21.22]. Until 0.1.2 they took every ally in the area (GitHub issue #32 item 6; DESIGN §22.12). Still on
|
||||
every ally there: the "无视无法选择 / 无视可选性" abilities above (and 远眺's death 暴露, 圆仔's facing count), 寒霜's aura
|
||||
(PRTS names its 攻速下降 Debuff among the effects that "无视隐匿状态起作用") and map / tile / terrain effects (“墓碑”'s
|
||||
halving — PRTS: a map effect —, 【国度】, a chimera's 源石污染区 aura [ASSUMED for the last two])
|
||||
and pause `ATTACK_PAUSE` (0.35 s) after each unblocked attack; `fear`/`disarm` stop attacks; `dmgType 'none'` enemies
|
||||
never attack — unless content arms them through `enemy.profile` (`noAttack: false`, `melee`, `dmgType`, `maxTargets`:
|
||||
转译基底·α's 寻仇者 / 特战术师 forms, which then attack like any enemy); `dmgType 'heal'` enemies heal the lowest-HP% enemy in their radius instead. A `noMove` enemy stands (not `moving`, drawn idle). Content can take over an
|
||||
@@ -285,8 +293,9 @@ research stages without `active` use `!hidden`. Active platforms/mounds (射击
|
||||
ground obstacles, and an operator standing on one is elevated (`unit.ground = false`: never blocks).
|
||||
|
||||
**Enemy damage zones** (`content/enemies.js zone` / `dmgZone` / `pollution`): a zone ticks on the allies inside it
|
||||
that it selects — an enemy's zone through its area selection (`areaAllies`, above), 【污染秽蚀】 and the sourceless 毒雾
|
||||
on every ally inside (flyers, stealthed and untargetable ones included; `alliesInRadius`) — through `dealDamage`, so shields absorb a damage
|
||||
that it selects — an enemy's zone through its area selection (`areaAllies`, above; the sourceless 毒雾 with no selecting
|
||||
enemy: 隐匿 kept out, 起飞 not), 【污染秽蚀】 on every ally inside (flyers, stealthed and untargetable ones included;
|
||||
`alliesInRadius`) — through `dealDamage`, so shields absorb a damage
|
||||
tick, damage-taken modifiers scale it and it counts for 受击回复 SP and TAKE_DAMAGE skills like any hit (§4; element fills
|
||||
excepted). 【污染秽蚀】 (萨卡兹枯朽战车's 秽蚀轰击,
|
||||
萨卡兹枯朽战士's death) is **true** damage, 50 / 25 per second on low / high ground (PRTS "每秒受到50/25点真实普通伤害 …
|
||||
@@ -294,8 +303,8 @@ excepted). 【污染秽蚀】 (萨卡兹枯朽战车's 秽蚀轰击,
|
||||
a crowd of dying 萨卡兹枯朽战士 totals 50 / s, not 50 × n. It is "可对空,无视无法选择": it also burns an airborne 起飞 ally
|
||||
(`ignoreSelect`), at the low-ground rate on a low tile. The other zones are no exception to 对地规避: a ground enemy's
|
||||
燃烧区域 (集团军重型火炮, PRTS "碰撞不受迷彩制约,不可对空" — 迷彩 only) skips an airborne 起飞 ally and an unblocking 隐匿
|
||||
one; the sourceless 毒雾 of 假想敌:蚀裂 reaches everyone inside [ASSUMED: PRTS 作战机制's "可以受到无来源的毒雾伤害" is
|
||||
the stage hazard]. An activated 孽罪奇美拉's aura (`kitChimera`, PRTS "自身半径1.2
|
||||
one; the sourceless 毒雾 of 假想敌:蚀裂 skips a 隐匿 one but still reaches an airborne one (PRTS 作战机制's "可以受到无来源的
|
||||
毒雾伤害" is the stage hazard; until 0.1.2 the cloud took everyone inside). An activated 孽罪奇美拉's aura (`kitChimera`, PRTS "自身半径1.2
|
||||
范围内的所有单位持续视为受到源石污染区影响,技力自然回复速度倍率-80%,每0.5秒受到50真实持续伤害(同类效果取最高)") is the same
|
||||
kind of damage — 无来源 true (like the terrain it stands for [ASSUMED]), the chimera credited — not a 流失 (player report
|
||||
D1 audit): radius 1.2, a tick every 0.5 s, one tick per unit per 0.5 s however many chimeras reach it (`mem.chimeraAt`).
|
||||
@@ -541,8 +550,8 @@ of coverage per 3 s), kept because the current wording no longer says so (feedba
|
||||
| `tremble` (战栗) | 被阻挡后无法进行普通攻击: no normal attack **while blocked** (abilities still fire) | – |
|
||||
| `palsy` (麻痹) | each stack cancels one enemy normal attack (max 3, lasts until consumed); refused by 麻痹免疫 (data `palsyImmune`) | stacks, default 1 |
|
||||
| `disarm` | no normal attacks | – |
|
||||
| `stealth` / `reveal` | 隐匿: untargetable unless blocked (an ally: only the enemy it blocks attacks it, and an enemy's area effects skip it unless it blocks that enemy — `targeting.js areaSelectable`, since 0.1.2) / cancels stealth. An enemy's b.snap stealth bit is set only while its 隐匿 is on (not blocked, not revealed: drawn solid otherwise); an operator's radius area damage (`foesInRadius`) skips it too (PRTS 作战机制 §AOE伤害判定 "对攻击范围内的每个可以被选中的敌人进行判定"; until 0.1.1 the splash still hit it) | – |
|
||||
| `camou` (迷彩) | an ally's camouflage (ba.camou "不阻挡时不成为敌方普通攻击的目标(无法躲避溅射类攻击)"): like `stealth` for enemy targeting (only the enemy it blocks attacks it) — but an enemy's area effects still hit it (`areaSelectable`) — and on screen (b.snap stealth bit, `snapshot.js flagsOf`), but not 隐匿 for 隐匿-conditions (叙拉古, 家族徽章) and under its own buff keys. 忍冬 S3 (key `vulpis:camou`, until her next cast), 寒芒克洛丝 S1 | – |
|
||||
| `stealth` / `reveal` | 隐匿: untargetable unless blocked (an ally: only the enemy it blocks attacks it, and an enemy's area effects and buff auras skip it unless it blocks that enemy — `targeting.js areaSelectable` / `auraSelectable`, since 0.1.2) / cancels stealth. An enemy's b.snap stealth bit is set only while its 隐匿 is on (not blocked, not revealed: drawn solid otherwise); an operator's radius area damage (`foesInRadius`) skips it too (PRTS 作战机制 §AOE伤害判定 "对攻击范围内的每个可以被选中的敌人进行判定"; until 0.1.1 the splash still hit it) | – |
|
||||
| `camou` (迷彩) | an ally's camouflage (ba.camou "不阻挡时不成为敌方普通攻击的目标(无法躲避溅射类攻击)"): like `stealth` for enemy targeting (only the enemy it blocks attacks it) — but an enemy's splash and other area effects still hit it (`areaSelectable` does not check it) — and on screen (b.snap stealth bit, `snapshot.js flagsOf`), but not 隐匿 for 隐匿-conditions (叙拉古, 家族徽章) and under its own buff keys. 忍冬 S3 (key `vulpis:camou`, until her next cast), 寒芒克洛丝 S1 | – |
|
||||
| `invulnerable` | ignores damage | – |
|
||||
| `levitate` (浮空) | stun + unblockable (unblocks enemies) + 失衡免疫 (`noDisplace`); an air unit meanwhile (`isFlying`: melee cannot hit it); **half duration on units with (current) massLevel > 3**; refused on data flyers (`motion` FLY) and units already levitated (PRTS 异常效果 "若单位数据上为飞行单位…或是持有浮空异常则Buff取消") — a 近地悬浮 enemy is WALK in its data, so it can be levitated; 浮空 is not one of the 近地悬浮 enemies' drop triggers | – |
|
||||
| `attract` (诱导) | 无法被阻挡并向目标位置移动: unblockable (released); the engine walks it (own speed, grid path re-planned on obstacle changes, after a push and after an outranking 恐惧; flyers straight) to `opts.point` (`[r, c]` or `{x, y}`, default the source's tile, clamped to the rect) and keeps it there; stun/bind/sleep stop it; its route re-plans from where it stands when the status ends. A new application moves the point | point |
|
||||
|
||||
Reference in new issue
Block a user