feedback6: merge R21P — every operator at full potential (潜能 6; GitHub #252, PR #255 by @SpiritedAwayCN, the owner's decision of 2026-10-07)
- tools/build-data.mjs applies every potentialRanks attribute step (COST, RESPAWN_TIME, ATK, MAX_HP, DEF, MAGIC_RESISTANCE, ATTACK_SPEED) to the chess, elites, 补位 and 自选 units and picks talent / trait / module-talent candidates up to requiredPotentialRank 5; summons take the owner's potential for their talents, not its stat steps. data/chess.json, backups.json, tokens.json and the en / ja / ko / zh-TW data translations rebuilt; op-wang.js reads her stock cap (8 at full potential). 刺玫 435 ATK / cost 15, 砾 16 s, 至简 70 s. - No conflicts outside the golden files (regenerated). Golden vs HEAD: roster 49, bonds 46, fields 22, matches 18, diy 133 (standins and diy-012 / diy-135…138 unchanged: no potential ranks or never hit). Union check against the branch and the merge base: every scenario only the branch moved equals the branch, except roster-048 and solo-ABYSS-2: at full potential a 频次 器物 is reached there (roster-048: one more enemy dies instead of leaking, 86 → 87 units), so R21H's hit count (data × hpMul ÷ supplyHpMul) applies where it did not before — with only that rule put back (archetypes.js times as at the merge base) both equal the branch exactly. - Tests: broad node --test 5147 / 5147; lint 0 errors.
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@@ -811,7 +811,7 @@ function wolfPack(bb, raw, def) {
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b.fx('wolfShadowLost', { x: u.x, y: u.y, id: u.id, n: 0 });
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},
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});
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// 狼群天性 ("伺夜和狼群对其的攻击无视其175防御力") and the owner's S3 bonus ("狼群与伺夜攻击被狼群阻挡的单位造成伤害
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// 狼群天性 ("伺夜和狼群对其的攻击无视其175防御力", 200 at full potential) and the owner's S3 bonus ("狼群与伺夜攻击被狼群阻挡的单位造成伤害
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// 时,额外造成相当于伺夜攻击力N%的法术伤害", one per damage instance = per bite) cover the pack's and 伺夜's own
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// attacks; with a hand-authored 伺夜 kit (managed) that kit applies both. The module guard is intrinsic.
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const packOrOwner = (s) => s === unit || (s != null && s === ownerOf(unit));
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