feedback7: the battle sim uses engine-independent math — Chrome, Firefox, Safari and the server agree bit for bit (PR #373 by @Cloudnyco)
- server/sim/detmath.js: hypot (sqrt of the squares, rescaled outside 2^±500), powi (integer powers in double-double, one rounding), sin / cos (fdlibm 5.3) and atan2 (fdlibm / FreeBSD msun) built only from correctly rounded IEEE operations; the sim's Math.hypot / sin / cos / atan2 / pow calls go through it (65 files); eslint.config.js forbids the approximated Math functions under server/sim and test/sim/detmath.test.js scans for them. - sin / cos / atan2 are the algorithms V8 runs in Node, so the server's results stay; only hypot differs from V8's. Golden: 2 moved — diy-027 (a hypot distance, damage +80) and coop3-ABYSS-5 (a later card pick from round 9, same end). - Applied unchanged after review (Grok static review: MERGE; the diff read in full: no network, no new dependency). - Tests: broad node --test 5155 / 5155 with the new file tracked (detmath 7 / 7, package 10 / 10); lint 0 errors, typecheck, check:imports.
This commit is contained in:
1 parent
2580152a3a
commit
ae22335cfe
65 files changed
+616
-141
No files matched your search
+3
-2
@@ -54,6 +54,7 @@
|
||||
// off-centre unit may walk straight to a tile centre (ai.js planLeg, fear.js: else it steps back to its tile centre).
|
||||
|
||||
import { ROWS, COLS } from './constants.js';
|
||||
import { hypot } from './detmath.js';
|
||||
|
||||
/** Move cost of an obstacle-like tile (client `Tile.get_moveCost`: obstacle-like ? 1000 : 1). */
|
||||
export const OBSTACLE_COST = 1000;
|
||||
@@ -376,7 +377,7 @@ export class Grid {
|
||||
for (let i = stack.length - 1; i >= 0; i--) {
|
||||
const a = stack[i], b = f.next[a];
|
||||
const ar = (a / COLS) | 0, ac = a - ar * COLS, br = (b / COLS) | 0, bc = b - br * COLS;
|
||||
f.len[a] = f.len[b] + Math.hypot(br - ar, bc - ac);
|
||||
f.len[a] = f.len[b] + hypot(br - ar, bc - ac);
|
||||
}
|
||||
return f.len[k];
|
||||
}
|
||||
@@ -420,7 +421,7 @@ export class Grid {
|
||||
/** Length (tiles) of a polyline of [r,c] points. */
|
||||
static pathLength(pts) {
|
||||
let len = 0;
|
||||
for (let i = 1; i < pts.length; i++) len += Math.hypot(pts[i][0] - pts[i - 1][0], pts[i][1] - pts[i - 1][1]);
|
||||
for (let i = 1; i < pts.length; i++) len += hypot(pts[i][0] - pts[i - 1][0], pts[i][1] - pts[i - 1][1]);
|
||||
return len;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user