feedback7: the battle sim uses engine-independent math — Chrome, Firefox, Safari and the server agree bit for bit (PR #373 by @Cloudnyco)
- server/sim/detmath.js: hypot (sqrt of the squares, rescaled outside 2^±500), powi (integer powers in double-double, one rounding), sin / cos (fdlibm 5.3) and atan2 (fdlibm / FreeBSD msun) built only from correctly rounded IEEE operations; the sim's Math.hypot / sin / cos / atan2 / pow calls go through it (65 files); eslint.config.js forbids the approximated Math functions under server/sim and test/sim/detmath.test.js scans for them. - sin / cos / atan2 are the algorithms V8 runs in Node, so the server's results stay; only hypot differs from V8's. Golden: 2 moved — diy-027 (a hypot distance, damage +80) and coop3-ABYSS-5 (a later card pick from round 9, same end). - Applied unchanged after review (Grok static review: MERGE; the diff read in full: no network, no new dependency). - Tests: broad node --test 5155 / 5155 with the new file tracked (detmath 7 / 7, package 10 / 10); lint 0 errors, typecheck, check:imports.
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@@ -27,6 +27,7 @@
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import { MOVE_SCALE, COLS } from './constants.js';
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import { straightClear } from './grid.js';
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import { hypot } from './detmath.js';
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/** 半径10格 — the fan's radius (tiles). */
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export const FEAR_RADIUS = 10;
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@@ -80,7 +81,7 @@ const passable = (g, fly, r, c) => (fly ? g.flyPassable(r, c) : g.walkable(r, c,
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*/
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export function reachableTiles(b, e, st) {
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if (!st || st.self) return [];
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const dx = st.hx - st.sx, dy = st.hy - st.sy, d = Math.hypot(dx, dy);
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const dx = st.hx - st.sx, dy = st.hy - st.sy, d = hypot(dx, dy);
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if (!(d > 1e-9)) return [];
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const ux = dx / d, uy = dy / d;
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const g = b.grid, R = g.rect, fly = e.motion === 'FLY';
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@@ -90,7 +91,7 @@ export function reachableTiles(b, e, st) {
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const out = [];
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for (let r = R.r0; r <= R.r1; r++) {
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for (let c = R.c0; c <= R.c1; c++) {
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const vx = c - st.hx, vy = r - st.hy, L = Math.hypot(vx, vy);
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const vx = c - st.hx, vy = r - st.hy, L = hypot(vx, vy);
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if (L > FEAR_RADIUS + 1e-9) continue;
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if (L > 1e-9 && vx * ux + vy * uy < FEAR_HALF_COS * L - 1e-9) continue;
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if (!passable(g, fly, r, c) || g.tile(r, c).special === 'end') continue;
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@@ -219,7 +220,7 @@ export function moveFeared(b, e, dt) {
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for (let guard = 8; dist > 1e-9 && guard > 0; guard--) {
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if (!m.pts || m.i >= m.pts.length) pickCheckpoint(b, e, m);
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const p = m.pts[m.i];
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const dx = p.x - e.x, dy = p.y - e.y, d = Math.hypot(dx, dy);
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const dx = p.x - e.x, dy = p.y - e.y, d = hypot(dx, dy);
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if (d <= dist) { e.x = p.x; e.y = p.y; dist -= d; m.i++; } else { e.x += (dx / d) * dist; e.y += (dy / d) * dist; dist = 0; }
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moved = moved || d > 1e-9;
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}
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