feedback7: the battle sim uses engine-independent math — Chrome, Firefox, Safari and the server agree bit for bit (PR #373 by @Cloudnyco)
- server/sim/detmath.js: hypot (sqrt of the squares, rescaled outside 2^±500), powi (integer powers in double-double, one rounding), sin / cos (fdlibm 5.3) and atan2 (fdlibm / FreeBSD msun) built only from correctly rounded IEEE operations; the sim's Math.hypot / sin / cos / atan2 / pow calls go through it (65 files); eslint.config.js forbids the approximated Math functions under server/sim and test/sim/detmath.test.js scans for them. - sin / cos / atan2 are the algorithms V8 runs in Node, so the server's results stay; only hypot differs from V8's. Golden: 2 moved — diy-027 (a hypot distance, damage +80) and coop3-ABYSS-5 (a later card pick from round 9, same end). - Applied unchanged after review (Grok static review: MERGE; the diff read in full: no network, no new dependency). - Tests: broad node --test 5155 / 5155 with the new file tracked (detmath 7 / 7, package 10 / 10); lint 0 errors, typecheck, check:imports.
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@@ -58,6 +58,7 @@ import { num, talentBb, moduleBb, traitBb, moduleOn, skillRec, up } from '../sha
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import { absoluteRangeKeys, sortEnemyTargets } from '../../../targeting.js';
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import { offsetTile } from '../../../dir.js';
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import { COLS } from '../../../constants.js';
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import { hypot } from '../../../detmath.js';
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const S1 = 'skcom_assist_cost[3]';
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const S2 = 'skchr_sleach_2';
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@@ -150,7 +151,7 @@ function s3Tile(battle, unit, grid) {
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for (const k of keys) {
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const r = (k / COLS) | 0, c = k % COLS;
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if (!ground(r, c) || battle.unitAt(r, c)) continue;
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const d = Math.hypot(c - top.x, r - top.y);
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const d = hypot(c - top.x, r - top.y);
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if (d < bd - 1e-9) { bd = d; best = [r, c]; }
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}
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return best ?? [unit.tileR, unit.tileC];
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