feedback7: the battle sim uses engine-independent math — Chrome, Firefox, Safari and the server agree bit for bit (PR #373 by @Cloudnyco)
- server/sim/detmath.js: hypot (sqrt of the squares, rescaled outside 2^±500), powi (integer powers in double-double, one rounding), sin / cos (fdlibm 5.3) and atan2 (fdlibm / FreeBSD msun) built only from correctly rounded IEEE operations; the sim's Math.hypot / sin / cos / atan2 / pow calls go through it (65 files); eslint.config.js forbids the approximated Math functions under server/sim and test/sim/detmath.test.js scans for them. - sin / cos / atan2 are the algorithms V8 runs in Node, so the server's results stay; only hypot differs from V8's. Golden: 2 moved — diy-027 (a hypot distance, damage +80) and coop3-ABYSS-5 (a later card pick from round 9, same end). - Applied unchanged after review (Grok static review: MERGE; the diff read in full: no network, no new dependency). - Tests: broad node --test 5155 / 5155 with the new file tracked (detmath 7 / 7, package 10 / 10); lint 0 errors, typecheck, check:imports.
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@@ -58,6 +58,7 @@
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import { num, skillRec, batMod, up } from '../shared/tier1.js';
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import { COLS } from '../../../constants.js';
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import { dirVec } from '../../../dir.js';
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import { hypot } from '../../../detmath.js';
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const S1 = 'skchr_mcnist_1';
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const S2 = 'skchr_mcnist_2';
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@@ -197,7 +198,7 @@ function grafKit(owner, { life, t2, b2, b3, aura }) {
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function chargeGraf(battle, mcn, t, b3) {
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if (!up(t)) return;
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const { stop, land } = chargeEnd(battle, t);
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const dist = Math.hypot(stop[0] - t.tileR, stop[1] - t.tileC);
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const dist = hypot(stop[0] - t.tileR, stop[1] - t.tileC);
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t.mem.charging = true;
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battle.fx('charge', { x: t.x, y: t.y, id: t.id, tx: stop[1], ty: stop[0] });
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battle.retreat(t, { reason: 'expired', permanent: true });
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