feedback7: the battle sim uses engine-independent math — Chrome, Firefox, Safari and the server agree bit for bit (PR #373 by @Cloudnyco)
- server/sim/detmath.js: hypot (sqrt of the squares, rescaled outside 2^±500), powi (integer powers in double-double, one rounding), sin / cos (fdlibm 5.3) and atan2 (fdlibm / FreeBSD msun) built only from correctly rounded IEEE operations; the sim's Math.hypot / sin / cos / atan2 / pow calls go through it (65 files); eslint.config.js forbids the approximated Math functions under server/sim and test/sim/detmath.test.js scans for them. - sin / cos / atan2 are the algorithms V8 runs in Node, so the server's results stay; only hypot differs from V8's. Golden: 2 moved — diy-027 (a hypot distance, damage +80) and coop3-ABYSS-5 (a later card pick from round 9, same end). - Applied unchanged after review (Grok static review: MERGE; the diff read in full: no network, no new dependency). - Tests: broad node --test 5155 / 5155 with the new file tracked (detmath 7 / 7, package 10 / 10); lint 0 errors, typecheck, check:imports.
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@@ -76,6 +76,7 @@
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import { num, talentBb, skillRec, batMod, up } from '../shared/tier1.js';
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import { releaseSkillSummon } from '../../tokens.js';
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import { COLS } from '../../../constants.js';
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import { hypot } from '../../../detmath.js';
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const S1 = 'skchr_kalts2_1';
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const S2 = 'skchr_kalts2_2';
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@@ -235,7 +236,7 @@ function startTransport(battle, unit, anchor) {
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}, { owner: unit });
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}
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const from = { x: unit.x, y: unit.y }, to = { x: anchor.x, y: anchor.y };
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const T = Math.hypot(to.x - from.x, to.y - from.y) / TRANSPORT_SPEED;
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const T = hypot(to.x - from.x, to.y - from.y) / TRANSPORT_SPEED;
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const f = { t0: battle.time, T, from, to, hit: new Set(), anchor, r: anchor.tileR, c: anchor.tileC, dir: anchor.dir };
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unit.mem.k2flight = f;
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battle.releaseBlocked(unit);
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